#174017 - JackUzi - Thu May 13, 2010 12:46 am
After only limited success getting libpogo compiled I've decided to start porting a straight console app first to learn the ropes. It's working well so far but I just have a couple of questions.
Firstly, I've used the following very simple and convenient calls to set things up:
This has the disadvantage however of the keyboard sharing screen space with the console. I've read through a fair bit of the documentation but I'm struggling to find a simple way to put the console on the top screen and leave the keyboard on the bottom. Is this possible?
I was also wondering if there is a full list somewhere of the ANSI codes that the DS console supports. So far I'm only been able to find the ones used in the example programs.
Stuart
Firstly, I've used the following very simple and convenient calls to set things up:
Code: |
consoleDemoInit();
keyboardDemoInit(); keyboardShow(); |
This has the disadvantage however of the keyboard sharing screen space with the console. I've read through a fair bit of the documentation but I'm struggling to find a simple way to put the console on the top screen and leave the keyboard on the bottom. Is this possible?
I was also wondering if there is a full list somewhere of the ANSI codes that the DS console supports. So far I'm only been able to find the ones used in the example programs.
Stuart