#174021 - JackUzi - Thu May 13, 2010 4:54 am
I've been playing around with getting the user to enter a text string using both keyboardGetString() and the scanf("%s", buffer) method demonstrated in the keyboard_stdin example. I prefer the keyboardGetString() function as it provides the ability to set a maximum number of characters to read but the function pointed to by OnKeyPressed doesn't seem to get called when using this function. Is there a way to have the users typing reflected on the screen when using keyboardGetString()?
Regards,
Stuart
Regards,
Stuart