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DS development > How to add 3dsmax files to DS binaries..
#174037 - relminator - Fri May 14, 2010 8:54 am
How do you guys export 3ds files into a devkitpro usable format?
Personally I've exported the scene to collada, and written a collada converter that generates display-lists for individual objects.
#174040 - relminator - Fri May 14, 2010 11:55 am
Do you have a tutorial on that? I mean the display list format. _________________ http://rel.betterwebber.com
#174044 - kusma - Fri May 14, 2010 4:23 pm
Tutorial? No. The display-list format is documented in GBATEK, though. Making a max-script or something that generates a display-list isn't that hard, but it's quite tricky if you want it to be optimal (like if you want to do stripping). That's the reason why I chose collada; there's a lot of existing tools that optimizes collada files by stripping etc, so all I had to do was the bit about choosing the vertex-formats.
I did put my source code online, though. Perhaps it's helpful to you. It's not very clean, but it does seem to work ;)
#174065 - dheart88 - Sun May 16, 2010 10:35 pm
Use NDS model exporter.. it'll result .bin file.. you can call with calllist() function in environment / display list1/2 example