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DS development > MaxMod: When a sample finishes

#174366 - headspin - Thu Jun 03, 2010 5:44 pm

I need to know when a sample stops playing (to concatinate some samples) but there doesn't seem to be any callback for sfx (which seems a bit silly to be honest). Is there a way on the ARM9 side to know when a sample has finished playing using MaxMod?
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