#174851 - GeneralFOL - Mon Jul 26, 2010 1:49 am
Hi all, im trying very hard to learn DS codeing in C++, i dont seem to be able to get the result im looking for, bascially i want the small cube to move to a position clicked on the screen, but nothing happens, can anyone tell me where im going wrong?.
Sorry for all the miver guys, im a noob lol.
Sorry for all the miver guys, im a noob lol.
Code: |
int main(void) {
//--------------------------------------------------------------------------------- lcdMainOnBottom(); touchPosition touchXY; glInit(); videoSetMode(MODE_0_3D); glViewport(0,0,255,191); glPolyFmt(POLY_ALPHA(31) | POLY_CULL_NONE ); float translate = - 2; float playerx = 0; float playerz = 0; float newplayerx = 0; float newplayerz = 0; irqSet(IRQ_VBLANK, Vblank); consoleDemoInit(); iprintf("Nintendo DS Test Engine\n"); iprintf("By Iain McCluskey\n"); while(1) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(70, 256.0 / 192.0, 0.1, 10); glViewport(0,0,255,191); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0,0,translate); DrawBox(-2,-1,-1,4,2,4); DrawBox(newplayerx,-1,newplayerz,0.4,0.4,0.4); swiWaitForVBlank(); touchRead(&touchXY); int held = keysHeld(); if(held & KEY_TOUCH) { playerx = touchXY.px; playerz = touchXY.py; newplayerx = playerx; newplayerz = playerz; } iprintf("Frame = %4u",frame); iprintf("\x1b[16;0HTouch x = %04u, %04u\n", touchXY.rawx, touchXY.px); iprintf("Touch y = %04u, %04u\n", touchXY.rawy, touchXY.py); iprintf("Player X = %04u\n",playerx); iprintf("Player Y = %04u\n",playerz); glFlush(0); } |