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DS development > Registering NO$GBA 2.6a on Windows 7

#175108 - Michoko - Thu Sep 09, 2010 5:51 pm

Hi,

I'm planning to upgrade my PC in the following days. Right now I'm using Windows XP on a single core 32bit CPU. I installed a virtual machine with Windows 7 in order to test my toolchains and see if everything will work fine on my future rig.

I had bought a copy of NO$GBA 2.6a with debugging options. I'm using it all the time. SoI tested it on Windows 7, and it keeps asking me the registration password. Everytime I enter it, it works and launches the emulator. But next time, it will ask it again, which is a real pain. I tried to configure NOGBA.EXE to execute in XP Compatibility Mode, but no success. It seems like it can't write the registration information in the registry, or something like that.

Would someone have a trick to make this wonderful tool work again? I feel really lazy creating a Windows XP VM just for my NDS development toolchain.

Thank you! :)

#175110 - kusma - Thu Sep 09, 2010 6:24 pm

Did you try to run it as Administrator when registering?

#175111 - Dirbaio - Thu Sep 09, 2010 6:31 pm

That happens also to me on Windows XP. Sometimes it just asks the password again. Everything else works fine...

It seems that it's just too strict on the key stuff...

Anyways, if someone finds out why it's happening, i'm interested in the solution too...

#175114 - Michoko - Thu Sep 09, 2010 6:54 pm

Thanks for the fast replies. I tried running it as administrator, even tried making this a global setting for all users, but it's always the same. Are you using it under Windows seven?

#175116 - wintermute - Thu Sep 09, 2010 10:03 pm

Same thing happens to me on Vista, I tend to only run it a couple of times a day though so it's not quite as bothersome as it could be.
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#175119 - Normmatt - Fri Sep 10, 2010 6:40 am

It was designed to ask for the password every time you open it as far as I remember.

#175120 - wintermute - Fri Sep 10, 2010 9:29 am

Nope, only the first time on a new machine.
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#175122 - Miked0801 - Fri Sep 10, 2010 3:38 pm

Man I wish Martin hadn't stopped working on this.

#175137 - gauauu - Mon Sep 13, 2010 3:16 pm

<whine>At least you guys managed to get a copy before he disappeared...</whine>

#175138 - elwing - Mon Sep 13, 2010 3:26 pm

gauauu wrote:
<whine>At least you guys managed to get a copy before he disappeared...</whine>



+1...

#175141 - Miked0801 - Mon Sep 13, 2010 6:55 pm

But the thing was sooo close to being the best thing ever. he had the emulation near perfect and the debugging near perfect. Just a few little adjustments and I'd choose it over dev hardware. Which is probably why he stopped working on it.

#175146 - DiscoStew - Tue Sep 14, 2010 12:45 am

Wouldn't it be something if he was gone this whole time because Nintendo hired him to help in developing a GBA/DS emulator for the 3DS (so they could start with a fresh hardware layout without needing prior hardware for backward-compatibility)? This wouldn't be the first time, as the author of jEnesisDS was contracted by Sega to make Sonic Classic Collection. The author also left the DS homebrew scene when he was contracted.
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