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DS development > fonts on a bobbing balloon looks smugged??

#175484 - jayawardhan - Wed Dec 01, 2010 11:40 am

HI,

pixel fonts on a bobbing balloon looks smugged??

In a side scroller game im using pixel fonts on balloon, balloon is bobbing in the game. I cant avoid balloon bobbing because it will not look good. so is there any solution for this either art side or programattically???

#175489 - wintermute - Thu Dec 02, 2010 2:09 pm

bob it slower or at least update the balloon position at 30Hz (every other frame). The LCD interlace causes odd effects with single pixel detail if you update at 60Hz.
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