#175726 - brave_orakio - Mon Jan 24, 2011 1:20 am
Is this a hardware limitation? Does this have something to do with the rendering engine?
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#175727 - Dwedit - Mon Jan 24, 2011 3:28 am
You can only draw to one screen at a time. So you use the capture unit to save the HW-rendered screen to a bitmap, then display the previously created bitmap on the other screen. You rapidly switch which screen gets the 3D rendering every frame.
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#175728 - brave_orakio - Mon Jan 24, 2011 4:22 am
Wow. I didn't know the reason was that simple! Anyway thanks.
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