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DS development > Nintendo DS section

#20955 - SimonB - Thu May 20, 2004 4:52 pm

Feel free to discuss the Nintendo DS in this section of the forum.

Since the DS will not be released for another 6 months, having a separate forum for it might be a bit over the top.

When we see a big increase in the DS part of the forum, we might consider moving all the posts to its own forum. Until then I think this will do fine =)

#20956 - Miked0801 - Thu May 20, 2004 4:55 pm

2nd post :P

This will be a busy section...

#20958 - SimonB - Thu May 20, 2004 5:48 pm

not if you start telling us all about the unit =)
j/k

#20961 - isildur - Thu May 20, 2004 6:52 pm

Does anyone know if we will be able to take advantage of the dual screen feature using the same gba flash carts we have now?

#20964 - Miked0801 - Thu May 20, 2004 7:43 pm

Um, no - I like my job :)

#20968 - mr_schmoe - Thu May 20, 2004 8:15 pm

What I want to know is the likelyhood of there being a decent emulator and developers kit along with tutorials and examples right of the bat? Or do we have to wait a little bit for that.

#20969 - tepples - Thu May 20, 2004 8:16 pm

There were a few Game Boy games that could run on Game Boy mono but activated extra features on Super Game Boy, likewise with Game Boy Color games that could gracefully degrade to mono operation. Given what some versions of Space Invaders for Game Boy could do (full Super NES game hidden inside for use on SGB units), I'd imagine that Nintendo may want to include a way for the GBA side to "multiboot" the DS side.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#20970 - Lord Graga - Thu May 20, 2004 8:59 pm

Miked0801 wrote:
Um, no - I like my job :)
I hate you, Miked0801 ;)

#20982 - dagamer34 - Fri May 21, 2004 12:18 am

Lord Graga wrote:
Miked0801 wrote:
Um, no - I like my job :)
I hate you, Miked0801 ;)

I'd want too keep my job too, but since I don't have one, spill the beans! =)
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#20983 - Miked0801 - Fri May 21, 2004 12:19 am

Quote:

I hate you, Miked0801 ;)


Hehe. I'd rather have you hate me than Nintendo and my boss. Let's see, talk and make people here happy, or be quiet to avoid the lawsuit that would cost me my car, house, and future. Tough choice ;)

#21134 - ampz - Mon May 24, 2004 5:04 pm

Miked0801 wrote:
Quote:

I hate you, Miked0801 ;)


Hehe. I'd rather have you hate me than Nintendo and my boss. Let's see, talk and make people here happy, or be quiet to avoid the lawsuit that would cost me my car, house, and future. Tough choice ;)

Perhaps you could tell us if the DS is capable of multibooting over 802.11, or if it only multiboots over the N proprietary powersaving wireless protocol? Pleeease ;-)

#21135 - keldon - Mon May 24, 2004 5:31 pm

In fact, it is a more intelligent question to ask what he can / can't say. My guess, however is that he is not allowed to help the homebrew community in finding out stuff for DS development - - therefore he can't even say what he can not say.

#21139 - Miked0801 - Mon May 24, 2004 6:44 pm

Lol :)

Truthfully, I've only read through the DS Docs stuff a few times thus far and currently am not on a DS title so I wouldn't be able to answer big questions anyways. I'll keep watching the boards though and help where legally possible though.

#21141 - keldon - Mon May 24, 2004 8:02 pm

oh yes, that reminds me.

Homebrew development is a larger threat than full scale piracy. With unlicensed developers giving away games for free, or developing without giving Nintendo any money - Nintendo will lose out.

Also with the scope of Open Source - which microsoft see as their biggest market threat - developers will be battling to compete with FREE games that will be of the same quality as theirs.

In the end homebrew may not just bring forth the end of monopolised formats, but the re-birth of quality games.

#21149 - Miked0801 - Mon May 24, 2004 10:13 pm

Quote:

In the end homebrew may not just bring forth the end of monopolised formats, but the re-birth of quality games.


Now that's a topic I'd love to debate later this week in the off-topic arena. I don't have time to formulate a good rebuttal at the moment, but if you could create the thread, I'll get to it as soonas I'm done writing my JPeg Compressor/Decompressor

#21173 - dXtr - Tue May 25, 2004 9:22 am

Miked0801 wrote:
I'll get to it as soonas I'm done writing my JPeg Compressor/Decompressor


wow... you watch out there so Joint Photographic Experts Group don't here you ;D

#21191 - tepples - Tue May 25, 2004 5:30 pm

Anybody can write a codec compatible with the JPEG standards. I'd like to see somebody write a partial implementation of the JPEG2000 wavelet codec, especially the simplified version that uses small-integer coefficients.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#21276 - Miked0801 - Wed May 26, 2004 4:48 pm

Hehe - so would I. My first attempt ran at a whopping 7 seconds per frame optimized -O3 :)

I can get that going 50 times faster with better coding techniques (first pass was decoding RGB streams to slow ram then combining and loading into mode 3), but sheesh that's slow. And that's not even using full huffman for the DCT stream - just a hacked up 1-byte RLE scheme.

BTW, the code from the independent JPEG group compiled beautifully on my PC with no effort - kuddos to them.

#21290 - ampz - Wed May 26, 2004 8:34 pm

Miked0801 wrote:
Hehe - so would I. My first attempt ran at a whopping 7 seconds per frame optimized -O3 :)

You could try a more optimizing compiler as well. But better coding techniques is of course the most important.