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DS development > Wireless Multiboot

#24064 - Gabriel - Tue Jul 27, 2004 9:23 am

Hey, I'm new here--I've read alot but haven't posted. However, I have thought of something that seemed good enough reason to register.
Nintendo has said that the DS will be able to play multiboot games, and it will do so through a wireless connetion. Also, it is unknown whether the DS-to-DS link will be 802.11, bluetooth, or some proprietary signal, or even whether or not multiboot games will be able to play over the wi-fi online connection. But, if conditions were favorable regarding this, it might be possible to emulate this data stream and send RAM-bootable games straight to the DS from your own computer. This would definately be a convenience for homebrew development, as there would be no need for a special cable or anything--all we would need is to crack the encryption (if any at all) and it'd be clear sailing!

#24084 - Abscissa - Tue Jul 27, 2004 6:18 pm

That would be great, although I have a hard time seeing them using anything other than a proprietary signal for that.

#24085 - Gabriel - Tue Jul 27, 2004 6:41 pm

Well, it has been speculated by some that they will use the same wireless standard for both online and offline linking, but we don't really have full confirmation on this yet.

#24093 - dagamer34 - Tue Jul 27, 2004 8:38 pm

I wonder when they will officialy release the specs of the system?
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Little kids and Playstation 2's don't mix. :(

#24095 - Miked0801 - Tue Jul 27, 2004 9:50 pm

When they officially figure out what they are.

#24097 - Zero - Tue Jul 27, 2004 10:32 pm

they could easily write a protocol that could ride ontop of IP and Nin-Prop-Wifi, might even make the proprietary one close to ip so they can run udp/tcp on top of it, they would also have less troubles debugging it.

[edit:] or IP could run on top of Nin-Prop-Wifi, since IP runs on top of all kinds of other protocols anyways (ppp,ethernet,wifi,etc....)

#24098 - Abscissa - Tue Jul 27, 2004 10:56 pm

Gabriel wrote:
Well, it has been speculated by some that they will use the same wireless standard for both online and offline linking, but we don't really have full confirmation on this yet.


How do you do offline networking?

#24102 - tepples - Wed Jul 28, 2004 1:01 am

What about these:
  • Doom 1.
  • Halo 1.
  • Mario Kart: Double Dash.
All examples of games that use private networks unconnected to any semi-public subscription service such as AOL or the Internet. A game played over an 802.11b network without an access point connected to the Internet is such an "offline network."
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-- Where is he?
-- Who?
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-- I think he moved to Tilwick.

#24104 - dagamer34 - Wed Jul 28, 2004 1:10 am

Miked0801 wrote:
When they officially figure out what they are.

That doesn't sound too promising. I would have figured they would have settled on something by now.

If not, maybe there's still a chance of bilinear filtering to be done in hardware. That would really make the DS a worthy 3D handheld.
_________________
Little kids and Playstation 2's don't mix. :(

#24109 - DiscoStew - Wed Jul 28, 2004 2:17 am

dagamer34 wrote:
maybe there's still a chance of bilinear filtering to be done in hardware

And an analog stick or something of the like?
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#24120 - dagamer34 - Wed Jul 28, 2004 4:22 am

DiscoStew wrote:
dagamer34 wrote:
maybe there's still a chance of bilinear filtering to be done in hardware

And an analog stick or something of the like?


I don't think a full out analog stick would really help to keep the system compact. It's really not the analog stick itself that makes it so necessary for 3D, but the difference in sensitivity you expect when moving the stick from a slightly forward position all the way to the top.

It would be better to have a pressure sensitive D-pad instead. And make it a bit "looser" like an analog stick to keel the same feel. But nothing that rises to much from the surface. I don't want something to accidentally break. Have you seen some of the Wal-Mart displays at their demo kiosks? I've seen entire analog stick ripped off. I'm talkin' about actually knowing what a PS2 controller looks like without having the rubber on it! :(
_________________
Little kids and Playstation 2's don't mix. :(

#24302 - Stan64 - Sun Aug 01, 2004 3:45 am

http://forum.gbadev.org/viewtopic.php?t=3749

It has Wi-Fi support. In other words. 802.11b.

#24325 - tepples - Sun Aug 01, 2004 4:37 pm

The GBA also has standard serial support, but no official games use it, and the GBA definitely can't multiboot over it.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#24345 - Miked0801 - Sun Aug 01, 2004 9:36 pm

Nintendo never uses standard implementation of anything. Not on RFU, not on serial, nothing. They seem to have an aversion to doing so. I doubt that they will follow WiFi standards either. I guess it makes them safer against H4X0rs or something :)

#24361 - sgeos - Mon Aug 02, 2004 5:44 am

Miked0801 wrote:
Nintendo never uses standard implementation of anything.

Note that Nintendo has been doing this for ages. Nintendo seemed to drop out of the arcade market soon after JAMMA was established. Was not that over 20 years ago?

You can still pick up Nintendo playing cards in Japan- or at least you could when I was there 5/6 years ago (I feel old all of a sudden). Aside from the ultra fancy backs (highest quality playing cards I have ever seen), they appeared pretty standard to me. (No Mario, just really nice colorful designs on the back of the cards.)

-Brendan

#24449 - ampz - Tue Aug 03, 2004 9:16 pm

Miked0801 wrote:
Nintendo never uses standard implementation of anything. Not on RFU, not on serial, nothing. They seem to have an aversion to doing so. I doubt that they will follow WiFi standards either. I guess it makes them safer against H4X0rs or something :)


Wrong.
The GBA UART comm mode is standard.