#27051 - MumblyJoe - Sat Oct 02, 2004 2:13 am
Just thinking. The main way people have been able to play pirate games for the GC has been through a backdoor in the Phantasy Star Online games that virtually uses your network to get game data from an iso on your computer rather than from it's built in drive. I have seen this in action and it's... less that satisfactory for alot of games.
Where does the DS come into this? Well, we know it has wireless multiboot (which is great for us because it means a great way to play with development for the console until flash cards or an alternative becomes availiable). What I am thinking is that it won't be long before somebody writes something that multiboot's from a home wireless network and allows you to play roms on your DS (assuming roms can be ripped, which is fairly certain) as long as you are withing range, with it doing what the cube does with Phantasy Star and getting data chunks from the network instead of from a cart.
The other option, as far as I can see, is somebody finding a backdoor in a DS game that allows people to send thier own compiled code or roms or whatever to the DS like with Phantasy Star Online.
As far as I know about the system, something like this seems to be a virtual certainty (every system seems to get pirated or hacked in one way or another), and the real question is: will Nintendo leave openings for this to happen or are they going to use encryption or some other method of stopping this from happening. Of course, I would like to be able to get my code to run on a DS, but it would be a shame for Nintendo if it was possible, due to all the piracy options it opens up.
Anyway, what do you think? Possibility or Probability? Would you sacrifice your ability to run your own code on the DS if it meant real development companies won't be ripped off? Personally I think I will be too busy playing it to develop for it anyway but yeah...
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Where does the DS come into this? Well, we know it has wireless multiboot (which is great for us because it means a great way to play with development for the console until flash cards or an alternative becomes availiable). What I am thinking is that it won't be long before somebody writes something that multiboot's from a home wireless network and allows you to play roms on your DS (assuming roms can be ripped, which is fairly certain) as long as you are withing range, with it doing what the cube does with Phantasy Star and getting data chunks from the network instead of from a cart.
The other option, as far as I can see, is somebody finding a backdoor in a DS game that allows people to send thier own compiled code or roms or whatever to the DS like with Phantasy Star Online.
As far as I know about the system, something like this seems to be a virtual certainty (every system seems to get pirated or hacked in one way or another), and the real question is: will Nintendo leave openings for this to happen or are they going to use encryption or some other method of stopping this from happening. Of course, I would like to be able to get my code to run on a DS, but it would be a shame for Nintendo if it was possible, due to all the piracy options it opens up.
Anyway, what do you think? Possibility or Probability? Would you sacrifice your ability to run your own code on the DS if it meant real development companies won't be ripped off? Personally I think I will be too busy playing it to develop for it anyway but yeah...
_________________
www.hungrydeveloper.com
Version 2.0 now up - guaranteed at least 100% more pleasing!