#27345 - Slappy - Mon Oct 11, 2004 2:01 am
I can't wait till someone makes a super nintendo emulator for the DS, I just know it's going to be done, cause it was attempted on the gba before with little results.. as the gba was underpowered, the next cannidate for snes emulation is the DS, just look it has perfect button layout for such an emulator, and it's more powerful than a snes supposedly on par or better than a N64. So hopefully we see an emulator in the near future.
Imagine sending the rom file to someone else via wifi and playing battle toads, goemon, double dragon (or whatever snes game floats your boat) wirelessly. Dam I can't wait for the DS to get cracked open.
#27347 - zazery - Mon Oct 11, 2004 2:51 am
I think it's going to take a bit of time just to get code working on the DS. I think it would be more fun to get some original homebrew games on the DS than just have a SNES emulator for it. Plus isn't downloading snes roms illegal anyways? So why would you want to make an emulator so people can give the homebrew community a bad name?
#27350 - Cupcakus - Mon Oct 11, 2004 4:07 am
I'm sure Nintendo won't care if we write a SNES emu or N64 emu for the DS... it makes it easy for them or other 3rd party developers to get the code to do that easy and cheap.
Then they can package up N64/SNES repro's like they do now with the NES stuff on the GBA, and charge $20 a cart to play the same game again.
#27351 - sgeos - Mon Oct 11, 2004 5:40 am
I'd love to see Secret of Mana or Romancing SaGa ports. I could care less what form they take. I own my own carts.
-Brendan
#27352 - zazery - Mon Oct 11, 2004 5:42 am
I don't think Nintendo used the NES emulator for the GBA that was created by someone of the homebrew community to sell their NES games. It's not like we would be helping them one bit.
I think it's a good idea and I would like to see it on there but I'd rather see time spent making new and fun games utilizing the DS's new hardware features.
Ports can't simply be packaged up again and sold for $20. They need to add things like a second screen; otherwise it would be blank.
Just my $0.02 CDN
#27353 - sgeos - Mon Oct 11, 2004 6:15 am
I'm not demanding. I'd be happy with a mere port. A remake would be sweet. I wonder if they have the old design docs so they can fix the bug, eliminate the errors and finish the stuff the didn't have time to do. I hear RS3 was rushed out the door- bits and pieces left unfinished.
Original stuff is good, but I've noticed that a lot of people are good at messing things up pretty badly...
-Brendan
#27356 - keldon - Mon Oct 11, 2004 11:33 am
I think some teams are just under the power of the investors saying 'that game was successful, we have to have a follow up imagine how BIG it could be'. In most cases there was little you could do with the gaming model but utilize on its franchise.
Smash bros proved how much a little tweak to Mario's gameplay could make a great mini-game; but people try to force 3d into it. Maybe they feel their story is not so involving in 2d, but after playing a lot more of "Out of this world", I tread on that idea. Besides wasn't Metal Gear Solid (PS) and Resident Evil a little 2d at most times - yet produced the best gameplay of its game type.
#27358 - FluBBa - Mon Oct 11, 2004 12:42 pm
zazery wrote: |
I don't think Nintendo used the NES emulator for the GBA that was created by someone of the homebrew community to sell their NES games. |
Not Nintendo, but Jaleco did use PocketNES for their Jaja Mura game (and probably for the upcoming NES sport package).
Anyway, SNES on the DS... Do a port of Snes9x, done.
I don't think the hardware in the DS will make much of a difference (except the cpu) in emulating the SNES, the GBA can't do subtractive blending, doesn't have per tile priority, doesn't have 16x16 tiles. I haven't heard anything about the DS featuring those things either.
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#27362 - dagamer34 - Mon Oct 11, 2004 3:44 pm
FluBBa wrote: |
zazery wrote: | I don't think Nintendo used the NES emulator for the GBA that was created by someone of the homebrew community to sell their NES games. |
Not Nintendo, but Jaleco did use PocketNES for their Jaja Mura game (and probably for the upcoming NES sport package).
Anyway, SNES on the DS... Do a port of Snes9x, done.
I don't think the hardware in the DS will make much of a difference (except the cpu) in emulating the SNES, the GBA can't do subtractive blending, doesn't have per tile priority, doesn't have 16x16 tiles. I haven't heard anything about the DS featuring those things either. |
With all the power the DS has, you could probably play games that are better than SNES quality in terms of graphics using display filters.
Then again, it is still going to take time. I want the DS to be very successful first, and then start under-the-rug projects... :)
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#27367 - Abscissa - Mon Oct 11, 2004 6:10 pm
keldon wrote: |
I think some teams are just under the power of the investors saying 'that game was successful, we have to have a follow up imagine how BIG it could be'.
Smash bros proved how much a little tweak to Mario's gameplay could make a great mini-game; but people try to force 3d into it. |
I agree on both counts.
The "me too" games are a big problem, and how often do any of them do well? Hardly ever. I think the only explanation for why publishers continue to think that that could ever be a good strategy, despite the contant proof otherwise, is their incessant "packaged goods" mentality. Crap, it's no wonder there's been so many publishers going under lately, how often did any of them put out anything that was really worthwhile? How in the world would a group of suits who never even play games ever know the difference between a good game and packaged crap? No wonder they keep dropping like flies... And then there's the people complaing about the rising development costs while they totally ignore the fact that some of the most successful games ever - like The Sims, Rollercoaster Tycoon, Myst, even Deer Hunter were no where near the level of sophistication (hence, fraction of the development time and cost) as the $10 million pieces of crap.
You can hardly even count how many perfectly good franchises have been nearly ruined by trying to cram their gameplay into 3D. I blame the publishers and marketers from the early 90's that turned "3D" into such a disproportionally huge buzzword that they refused to do anything that they couldn't market with a giant "3D!!" logo plastered all over the box. It got so over-done that the whole "It must be 3D or it sucks!" mentality seeped into a lot of customers minds.
#27373 - sgeos - Mon Oct 11, 2004 8:44 pm
#27375 - Lord Graga - Mon Oct 11, 2004 8:59 pm
Getting things to work on DS will not take long.
#27379 - mymateo - Mon Oct 11, 2004 9:23 pm
I hope you're right. In total, I was not a big gamer when I payed for my DS, I was more interested in developing. If all I could do was play everyone else's (licensed developers) games, I would be upset. Of course, Animal Crossing DS will cure all my woes.
#27389 - zazery - Tue Oct 12, 2004 2:52 am
I feel the same way. The biggest reason for me getting the DS is to be able to program it. I like quite a few of the games coming out also but nothing is more exciting than programming it.
#27390 - DiscoStew - Tue Oct 12, 2004 5:19 am
mymateo wrote: |
I was more interested in developing |
zazery wrote: |
The biggest reason for me getting the DS is to be able to program it |
Same here.
I wonder how long it will take for a free functioning DS emulator to come
out on the PC? Emulators like VBA had commercial games running on them not long after the GBA release in Japan. I remember playing Castlevania: CotM on the Dos version of VBA before the GBA hit US stores, but that was back in the day when I didn't know about GBA homebrew development.
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#27391 - tepples - Tue Oct 12, 2004 5:23 am
zazery wrote: |
I don't think Nintendo used the NES emulator for the GBA that was created by someone of the homebrew community to sell their NES games. |
Jaleco did, as FluBBa pointed out. PocketNES minus save states or minus LZO compression of save states is permissively licensed, and Jaleco used it in GBA ports of its NES back catalog.
Quote: |
Ports can't simply be packaged up again and sold for $20. They need to add things like a second screen; otherwise it would be blank. |
Then multitask Pictochat onto the second screen.
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#27402 - FluBBa - Tue Oct 12, 2004 8:26 am
Lord Graga wrote: |
Getting things to work on DS will not take long. |
Hmmm, do you know something most of us don't? =)
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#27491 - Cupcakus - Thu Oct 14, 2004 12:27 am
If nintendo doesn't use an SNES emulator written by the homebrew community someone else will... A small and efficient homebrew community is good for console as a whole... publically available emulators and commercial roms are not, unfortunetley they're byproducts... so it's going to be tit for tat...
Emulators will emerge anyway though, the pirates will find a way, so you might as well put these tools to good use.
Am I wrong or wasn't the GBA's video playback abilities descovered and used by homebrew programmers first before big N started distributing movie carts??
The GBA wasn't reverse engineered or anything, a developer or a publisher felt as I do, and the GBA development manual leaked out, I'm assuming the DS manual will "leak" out as well in short order...
#27492 - keldon - Thu Oct 14, 2004 12:38 am
never know, Nintendo may have taken steps to ensure it gives slightly information to different teams. Imagine it, they simply give us different definitions for headers or checkbytes; and that identifies which team done it, so when your checkbyte is Sum(...) / blah, you're secretly identifying which team you got it from. Well that's what I'd do if I was Big-N and didn't want us guys to have it.
#27501 - Abscissa - Thu Oct 14, 2004 6:51 am
keldon wrote: |
never know, Nintendo may have taken steps to ensure it gives slightly information to different teams. Imagine it, they simply give us different definitions for headers or checkbytes; and that identifies which team done it, so when your checkbyte is Sum(...) / blah, you're secretly identifying which team you got it from. Well that's what I'd do if I was Big-N and didn't want us guys to have it. |
But leeks can easily go and reword/reformat/reorganize stuff to invalidate that sort of check. That was done on the DS memory map that appeared awhile ago.
#27506 - keldon - Thu Oct 14, 2004 8:40 am
But if you only get it from one developer, you'd never know you was being fooled to start with.
But I really doubt they would have the cheek to pull that one; besides it's far too simple for them to have thought of it.