#36496 - interdpth - Tue Feb 22, 2005 11:19 pm
I need a good Compiler for this. And some linker scripts or a makefile. Thanks.
#36497 - Abscissa - Tue Feb 22, 2005 11:52 pm
interdpth wrote: |
I need a good Compiler for this. And some linker scripts or a makefile. Thanks. |
You're kidding, right?
#36500 - Boeboe - Wed Feb 23, 2005 12:20 am
wha....what's this rubbish? :x
#36501 - interdpth - Wed Feb 23, 2005 12:29 am
Actually no, I am serious. I have devkit ARM but have no clue how to make a linker. I already checked the NDSLib for the script in there but couldnd't make heads or tails of it.
#36502 - jstart - Wed Feb 23, 2005 1:32 am
Is their a devkit for gba for mac? just a question as we are working on ds here i think i have heard of oen but never found it
'any hints?
#36508 - netdroid9 - Wed Feb 23, 2005 3:23 am
NDSLib? Have I missed something here?
#36516 - sandymac - Wed Feb 23, 2005 5:05 am
jstart wrote: |
Is their a devkit for gba for mac? |
http://gnufoo.org/gbasdk/gbasdk.html
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#36521 - wintermute - Wed Feb 23, 2005 11:14 am
ewwwww :P
Is there anyone who'd like to volunteer to build the OS X version of devkitARM? The buildscripts work well on most systems now, we just need to get a binary hosted.
#36541 - Shalted - Wed Feb 23, 2005 11:02 pm
Why not just download Bochs and run linux on it with a devkit for the gba?
#36544 - sandymac - Thu Feb 24, 2005 12:54 am
wintermute wrote: |
Is there anyone who'd like to volunteer to build the OS X version of devkitARM? The buildscripts work well on most systems now, we just need to get a binary hosted. |
sure, I'll have to figure a bit of stuff out but I'll try to figure it out this weekend.
Recently I've actually been looking into ways to better integrate GBA dev stuff with Xcode and haven't found positive things yet. Xcode has some neat features but to use it seems to makes some pretty strong assumptions about your target platform, mainly it being Mac OS X. Anyway, that stuff is separate from a devkitARM package.
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#36547 - ecurtz - Thu Feb 24, 2005 2:02 am
I use XCode for my gba stuff - of course you still need to write a makefile for it to call. No debugging support, but it's not too hard to set it up to launch the emulator with the newly built ROM. I suppose if somebody ported DevKitARM we could make some template projects...
#36548 - sandymac - Thu Feb 24, 2005 2:17 am
ecurtz wrote: |
I use XCode for my gba stuff - of course you still need to write a makefile for it to call. No debugging support, but it's not too hard to set it up to launch the emulator with the newly built ROM. I suppose if somebody ported DevKitARM we could make some template projects... |
From what I can tell to get menu options like "Show source code" to enable the source needs to be added to the "Sources" of the appropriate build target or for full auto-complete support to work the headers need to be added to the right target too. Also, while you can select what version number of GCC to use (within limits) there doesn't seem to be any real support for selecting custom versions of GCC for other platforms.
Goggling I saw that some Palm OS developers bitching about the same problems trying to get GCC to do what they want for building palm apps.
Oh well.
_________________
"He who dares not offend cannot be honest." -- Thomas Paine
#36550 - tepples - Thu Feb 24, 2005 3:14 am
Shalted wrote: |
Why not just download Bochs and run linux on it with a devkit for the gba? |
Because with the molasses speed of Bochs, [exaggeration]you could cook a burger while waiting for the compile to finish[/exaggeration]. Flip enough burgers at a fast food joint and you have 300 USD, which is enough to buy your own x86 Linux box at walmart.com.
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-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#36559 - octopusfluff - Thu Feb 24, 2005 11:23 am
tepples wrote: |
Because with the molasses speed of Bochs, [exaggeration]you could cook a burger while waiting for the compile to finish[/exaggeration]. |
I'm offended that you imply I could not cook a burger that quickly.
Bochs is glacial, not the speed of molasses.
#36582 - Shalted - Fri Feb 25, 2005 2:00 am
You could use bochs as a temporary dev platform until Devkit arm is built For OS X. And the speed of bochs depends on how fast your computer is.
If your running it on, lets say.. a 400mhz processor of couse it'll be slow(around 40mhz emulation speed).