#37644 - Lynx - Mon Mar 14, 2005 6:27 pm
Doesn't appear to work under Wine..
----------------------- WINE -------------------
> wine ~/dualis/dualis.exe
fixme:d3d:DllMain Allow HW vertex shader
disabling TCL support
disabling TCL support
disabling TCL support
wine: Unhandled exception (thread 0009), starting debugger...
fixme:console:SetConsoleCtrlHandler (0x557b7700,1) - no error checking or testing yet
WineDbg starting on pid 8
Can't find file for ELF 'wine-kthread' ((nil))
No debug information in ELF 'wine-pthread' ((nil))
Breakpoint 1 at 0x5500c4a0 (_end+0x44ef84a0)
No debug information in ELF '/usr/lib/libwine.so.1' (0x54c3c000)
Wine 20040408
-------------------------------------
And doesn't work under Windows 2k Profesional:
They dynamic link library d3d8.dll could not be found in the specified path.
If anyone has it working, could they please let me know what they had to do?
#37646 - arog - Mon Mar 14, 2005 6:48 pm
Do you have DirectX 8 or 9 installed? Run dxdiag to see.
It works fine for me.
- Aaron Rogers
#37648 - geran - Mon Mar 14, 2005 6:50 pm
You need to have DirectX installed, d3d8.dll is a part of directX version 8.
#37650 - Chetic - Mon Mar 14, 2005 6:50 pm
Just tried it and it works as it should.
Still won't run the template though :P
#37663 - arog - Mon Mar 14, 2005 10:24 pm
Quote: |
Still won't run the template though :P |
Sure it will. It worked in dualis-2 as well, you just have to modify the code. Grab the my latest version from here, compile it, and test it out.
http://www.aaronrogers.com/nintendods/files/template.zip
- Aaron Rogers
#37664 - Chetic - Mon Mar 14, 2005 10:43 pm
awesome, thanks! :)
I just tried Dualis release 3 with my awesome wine setup and it wouldn't run, started debugger (did show GUI though)
#37677 - zazery - Tue Mar 15, 2005 12:33 am
I grabbed the latest template from arog's webiste and I recieved no errors when I compiled it. However when I run 'arm9.bin' it gives me a white screen. The arm7.bin and template.ds.gba will crash the emulator. Anyone know what went wrong?
Edit: I just realized it was supposed to display a white screen, problem solved.
#37693 - Lynx - Tue Mar 15, 2005 3:03 am
Uhh.. it's supposed to display a blue screen on top, and green on the bottom.. and when you touch it, it changes colors..
#37694 - zazery - Tue Mar 15, 2005 3:19 am
Yeah I realized that after I managed to get it working. I needed to update the 2 lines of code in the arm9 main.cpp file in order to make it work in the emulator. Right now the naming conventions used in ndslib are a bit confusing.
#37787 - NoMis - Wed Mar 16, 2005 3:18 pm
If it's using DirectX you must use WineX/Cedega instead of Wine if you want to run in under Linux.
NoMis
#37791 - dagamer34 - Wed Mar 16, 2005 4:53 pm
NoMis wrote: |
If it's using DirectX you must use WineX/Cedega instead of Wine if you want to run in under Linux.
NoMis |
Which costs money. And you probably might have some compatiblity.
_________________
Little kids and Playstation 2's don't mix. :(
#37799 - josath - Wed Mar 16, 2005 6:53 pm
dualis release 3 works for me on standard wine, as long as I leave it on OpenGL and don't touch the D3D option...
This is running on Debian Unstable, Wine 20041201, no 3d card of any type, 1200 Mhz AMD Duron processor.
I mean, standard wine does actually support 3d stuff, just maybe not as much as cedega/winex?
#37810 - dagamer34 - Thu Mar 17, 2005 12:21 am
josath wrote: |
dualis release 3 works for me on standard wine, as long as I leave it on OpenGL and don't touch the D3D option...
This is running on Debian Unstable, Wine 20041201, no 3d card of any type, 1200 Mhz AMD Duron processor.
I mean, standard wine does actually support 3d stuff, just maybe not as much as cedega/winex? |
From what I know, cedega is a special build of wine which resolves common compatability issues that wine may have with popular DriectX games.
On a completely unrelated note, Dualis release 3 always crashes when I run in OpenGL mode, but runs fine using D3D. May I suggest to the author to save settings in a *.ini file?
_________________
Little kids and Playstation 2's don't mix. :(
#37818 - sillyb - Thu Mar 17, 2005 5:39 am
Why did the template not work with the emulator? And does it work now? Do I have to worry about this anymore?
#37820 - zazery - Thu Mar 17, 2005 7:27 am
Torlus explained it quite well in another post. Here's what he said.
Torlus wrote: |
A small thing about the template.
As told in the tutorial, it doesn't do anything on current version of Dualis emulator (only shows two white screens). However, I managed to get it work on the emu eventually :
Find the following lines in the main.cpp file in ARM9 directory :
Code: |
DISPLAY_CR = MODE_0_2D;
SUB_DISPLAY_CR = MODE_0_2D;
|
and replace them by :
Code: |
DISPLAY_CR = MODE_0_2D | DISPLAY_BG0_ACTIVE;
SUB_DISPLAY_CR = MODE_0_2D | DISPLAY_BG0_ACTIVE;
|
Hopefully it should work on hardware too :) |
#37832 - dagamer34 - Thu Mar 17, 2005 5:00 pm
zazery wrote: |
Torlus explained it quite well in another post. Here's what he said.
Torlus wrote: | A small thing about the template.
As told in the tutorial, it doesn't do anything on current version of Dualis emulator (only shows two white screens). However, I managed to get it work on the emu eventually :
Find the following lines in the main.cpp file in ARM9 directory :
Code: |
DISPLAY_CR = MODE_0_2D;
SUB_DISPLAY_CR = MODE_0_2D;
|
and replace them by :
Code: |
DISPLAY_CR = MODE_0_2D | DISPLAY_BG0_ACTIVE;
SUB_DISPLAY_CR = MODE_0_2D | DISPLAY_BG0_ACTIVE;
|
Hopefully it should work on hardware too :) |
|
In the latest version of Aaron Roger's modified template, that change has already been implemented.
_________________
Little kids and Playstation 2's don't mix. :(
#38040 - jstart - Sun Mar 20, 2005 11:24 pm
WHEN WILL A MAC RELEAS COME OUT?
SORRY BOUT THE CAPS MY KEYBOARDS MESSED UP
#38043 - GameFreak7744 - Mon Mar 21, 2005 12:54 am
Err, does anyone else have to click to the right of where they want to 'touch' on the bottom screen? I tried a demo and a couple of games, and it does it in all of them.
_________________
From darkness comes light
From chaos comes reason
From nothing came I
#38060 - josath - Mon Mar 21, 2005 7:04 am
in dualis r2, the touch screen mouse cursor was about 15 pixels to the left of where you were actually touching. in r3, it was fixed, but some authors may have calibrated their touch sensing code to the incorrect r2, thus making it seem off when tried on r3.
#38169 - wrayal - Wed Mar 23, 2005 2:25 pm
Does anybody happen to know if the sqrt() function works in dualis? It keeps throwing me back 0, no matter what value I pass it.
Any ideas?
Wrayal
#38174 - Lynx - Wed Mar 23, 2005 3:32 pm
josath wrote: |
in dualis r2, the touch screen mouse cursor was about 15 pixels to the left of where you were actually touching. in r3, it was fixed, but some authors may have calibrated their touch sensing code to the incorrect r2, thus making it seem off when tried on r3. |
I don't know about that. Our keyboard demo works fine on the hardware, and on r2, but is off in r3.. I don't think it's our code, as it would be off on the hardware.
http://www.dspassme.com/video/PhoenixRisingDemo01.wmv