#37746 - wrayal - Tue Mar 15, 2005 7:34 pm
Sorry, this should probably go elsewhere, doesn't really deserve its own thread, but I wasn't sure where to post it so...whatever. A while ago (about 4 years ago I guess - I was 12 at the time) I wrote a raytracer in javascript (example output see http://www.wraypa1.f2s.com/wrayal/Sphere.bmp). I always planned to port it to C++ but never got round to it. Of course, then I got my DS a couple of days ago, and wanted to do some development! So, earlier today, I hacked a really simple tracer together. Sphere's only,. no shading or any of that, just simply collision detection and stuff. That's all cusomizable in the source, but unfortunately I don't have that with me, and I have to go away for about a week in about 2 minutes :\. Just thought there might be someone who would find the binary interesting. Takes about 3 seconds to render on a 2.8ghz machine on dualis3. I'm totally pro open source, so I would be releasing the source now if I had it with me. If this contradicts any licenses I'm very, VERY sorry!
www.wraypa1.f2s.com/wrayal/Tracer_arm9.bin
Wrayal
www.wraypa1.f2s.com/wrayal/Tracer_arm9.bin
Wrayal