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DS development > Tip for fellow developers: instant tilt sensor

#38157 - PhoenixSoft - Wed Mar 23, 2005 6:09 am

This has been tested to work with Mario 64 DS, and this concept was created by me.

Step 1: Find a heavy ball (I used a fishing sinker, but make sure it doesn't have sharp points to scratch the touch screen) and put it on the touch screen
Step 2: Place a box just big enough to cover the touch screen over the touch screen, to stop the ball from falling off
Step 3: You can now play those games that use a 'virtual joystick' on the touch screen (like Mario 64 DS) by simply tilting the DS!
Step 4: Write a Marble Madness clone that can be played like this for me :D

#38159 - garlic - Wed Mar 23, 2005 7:19 am

hehe. sounds like a wee bit too much work for this feature.

but the marble madness idea does sound tempting :)

#38202 - tepples - Wed Mar 23, 2005 11:12 pm

Just crack the WarioWare Twisted tilt sensor. Then load your game into RAM and use WW Twisted as an option pak.
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#38218 - PhoenixSoft - Thu Mar 24, 2005 3:16 am

tepples wrote:
Just crack the WarioWare Twisted tilt sensor. Then load your game into RAM and use WW Twisted as an option pak.


You had to come in here and spoil my fun, didn't you? :P

#38221 - willgonz - Thu Mar 24, 2005 7:48 am

I have been wanting a tilt sensor for my games. That would be cool to control a game like that. Like Yoshi Touch and go. As baby mario is falling, you can change the direction he is going by tilting.

Sweet Dream.
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#38249 - tepples - Thu Mar 24, 2005 5:30 pm

willgonz wrote:
I have been wanting a tilt sensor for my games. That would be cool to control a game like that. Like Yoshi Touch and go. As baby mario is falling, you can change the direction he is going by tilting.

There is "Yoshi's Universal Gravitation", but that's Japan-only.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#38253 - Fatnickc - Thu Mar 24, 2005 6:39 pm

tepples wrote:

There is "Yoshi's Universal Gravitation", but that's Japan-only.

I believe I read somewhere it's getting a Europe release.

#40774 - cdubreuilfr - Fri Apr 22, 2005 2:51 pm

[quote="tepples"]Just crack the WarioWare Twisted tilt sensor. Then load your game into RAM and use WW Twisted as an option pak.[/quote]

Does anyboady has allready done it and know how to "read" the tilt sensor.

#40775 - SeKuM - Fri Apr 22, 2005 3:01 pm

Fatnickc wrote:
tepples wrote:

There is "Yoshi's Universal Gravitation", but that's Japan-only.

I believe I read somewhere it's getting a Europe release.


The European Rom is already out, so you're right ^^

#40777 - mtg101 - Fri Apr 22, 2005 3:57 pm

SeKuM wrote:
Fatnickc wrote:
tepples wrote:

There is "Yoshi's Universal Gravitation", but that's Japan-only.

I believe I read somewhere it's getting a Europe release.


The European Rom is already out, so you're right ^^


It was released today in the UK (although I had some trouble convincing the bloke in the shop that this was the case, they still had "preorder me now" boxes on display).

The Yoshi sensor is smaller than the Wario one because it doesn't have the rumble feature that Wario has. So if someone's thinking of hacking a tilt-sensor cart, I'd suggest hacking the Wario one as it's much cooler with the rumble.
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