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DS development > Creating a runner for GameMaker Games on DS

#38791 - leif902 - Thu Mar 31, 2005 8:58 pm

Anyone interested in helping port GameMaker (www.gamemaker.nl) executables to the ds?

view these topics for info

http://forums.gamemaker.nl/index.php?showtopic=114084&st=0&p=805249&#entry805249
http://www.dslinux.org/forums/index.php?showtopic=287&pid=3592&st=20&#entry3592

#38809 - TJ - Thu Mar 31, 2005 11:17 pm

There is a reason that so many people in those topics told you that this is impossible...

Because it is.

#38811 - PhoenixSoft - Fri Apr 01, 2005 12:08 am

You will only be able to do this with Mark Overmars' help, because:

- Reverse engineering the files violates the GameMaker usage license
- The game files are encrypted before they are added to the runner

It would also be a huge effort to create the DS runner application, as the PC application is tied deeply with DirectX. You would have to write everything from scratch. It would end up taking years for a small group to complete, the only way this would work, is if Mark Overmars agreed to sell a license to a large commercial group who could work fulltime on this. And it really isn't worth that much effort. If you're too lazy to learn C or C++ and get coding for yourself, then fuck off.

#117397 - QuantumDoja - Sun Feb 04, 2007 5:09 pm

see post: http://forum.gbadev.org/viewtopic.php?t=11414
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