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DS development > Make .BIN files from .GBA

#39667 - chrissieboy - Mon Apr 11, 2005 7:11 am

Hi im new here, im just take a long time a look at this forum.
So i was starting to develop my own games, but i installed aroonrogers tutorial. It al works fine but my emulators don't play my .ds.gba files??
I downloaded smantouch and i modded a sprite and compiled it. But when i use dualis or something it doesn't works.

And the strange thing is that every demo has a bin file and i only got .ds.gba files??????

I have searched for converters or something but it all doens't matters!

Can u people help me ???? So i can mod some demos and compile it, and then play it on my dualis of nds emulator??? Because i'll tried all emulators??

Thanx!!

Chris

#39668 - human_tree - Mon Apr 11, 2005 8:10 am

I know someone will correct me if I'm wrong, but I think the .bin files are those found in the arm9 directory once you compile it.

#39709 - darkfader - Mon Apr 11, 2005 4:48 pm

Just wait until all demo's have NDS extension. You can then extract them with my tool :)

#39715 - arog - Mon Apr 11, 2005 6:21 pm

The .gba files are to be used with a PassMe. human_tree is correct that you should open the arm9\arm9.bin file w/ Dualis (or other emu).

- Aaron Rogers
http://www.aaronrogers.com/nintendods/

#39730 - tepples - Mon Apr 11, 2005 9:39 pm

Feature request:
So when will the DS emulators emulate a PassMe so that developers can run the same binary on the emulator and on hardware?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#39735 - josath - Mon Apr 11, 2005 10:18 pm

dualis can open .NDS files (don't know about the other emu's), but once we get a NDS loader, then the same file will work w/passme and w/ the emulator. ndstool can already create NDS files from an arm7 bin, an arm9 bin, and a directory structure