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DS development > Testing Code on hardware?

#40489 - chrissieboy - Tue Apr 19, 2005 12:24 pm

Hi, i was very busy with making a code for the nintendo ds, that use both screens as one big screen.
So im done now... i hope.

But it works on the last dualis version, but my question is does it works on a real Nintendo DS?

I got a Nintendo DS, but not a passme and not a good wireless lan card.

So can somebody test my code to see if it works on hardware?

this is the emu version :
http://members1.chello.nl/~c.la.mark/balltest.bin

And this is the passme version:
http://members1.chello.nl/~c.la.mark/balltest.ds.gba

Thanx for all people who would help me!!

#40495 - Lynx - Tue Apr 19, 2005 3:06 pm

It doesn't work on hardware. I just get the two white screens and I know I wrote the .ds.gba corrrect.

#40502 - Guyfawkes - Tue Apr 19, 2005 3:42 pm

also tried it and doesnt work on hardware.
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#40504 - chrissieboy - Tue Apr 19, 2005 4:03 pm

how could it be?? damn &(*&(($%$#^

take me 2 days and nights to make it and still doesn't works.

Thanx for your help.

Now i must try another way to use a ball on two screens at once.
So it can bounce.

Can you also tell me if the homebrew game pongDS, wich has also 2 screen with a ball works on hardware?

many many thanx guys!

#40510 - DekuTree64 - Tue Apr 19, 2005 5:35 pm

Check and make sure you're setting display mode to graphics in display control. That was what I forgot when I first got my passme and had things working on dualis but white screens on hardware.
_________________
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The best optimization is to do nothing at all.
Therefore a fully optimized program doesn't exist.
-Deku