#40516 - Ethos - Tue Apr 19, 2005 6:58 pm
I was wondering if anyone had looked into the lighting type (AMBIENT, DIFFUSE, SPECULAR) for the 3D GPU?
I have noticed that in GFX_LIGHT_COLOR (0x040004CC):
bits 0-15 are for color
bits 30-31 are for light number
...
so that leaves 16-29...has anyone seen if lighting type is in these? (Just to save my time, if anyone has)
Thanks :)
I have noticed that in GFX_LIGHT_COLOR (0x040004CC):
bits 0-15 are for color
bits 30-31 are for light number
...
so that leaves 16-29...has anyone seen if lighting type is in these? (Just to save my time, if anyone has)
Thanks :)