#40612 - Locke - Wed Apr 20, 2005 11:18 pm
I found some problems about the color functions when dealing with 3D.
glClearColor seems to work fine on iDeaS (although it will only reset when I close and reopen the emu, even if I change the code) but in real hw the screen is always black. This is pretty dissapointing, as I was trying to see the cel-shading effect...
glColor is also buggy, I can get it to work correctly... maybe I'm doing something wrong...
Any ideas on how to get this funtions to work?
glClearColor seems to work fine on iDeaS (although it will only reset when I close and reopen the emu, even if I change the code) but in real hw the screen is always black. This is pretty dissapointing, as I was trying to see the cel-shading effect...
glColor is also buggy, I can get it to work correctly... maybe I'm doing something wrong...
Any ideas on how to get this funtions to work?