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DS development > 3D blending modes?

#41629 - bluescrn - Sat Apr 30, 2005 2:23 pm

Has anyone investigated the 3D blending capabilities of the DS?

Just looking at Mario64, there's 1-bit alpha transparency (mesh-type surfaces, trees), per-polygon translucency (water, shadows), and it looks like per-pixel translucency (Mario's skidding 'smoke')

No sign of any additive blending though - the type that's the most useful for things like flames, explosions, etc.

Has anyone seen any other blending modes in other games - Mario is the only 3D game I've got so far