#41663 - maniacdevnull - Sat Apr 30, 2005 11:41 pm
What tools to people here use to create sprite on their DS programs? I am currently using pcx2sprite with the -c option, and my sprites don't quite turn out right. Anyone know of any other programs to create sprites from .bmp or .pcx?
#41665 - Darkain - Sat Apr 30, 2005 11:49 pm
maniacdevnull wrote: |
What tools to people here use to create sprite on their DS programs? I am currently using pcx2sprite with the -c option, and my sprites don't quite turn out right. Anyone know of any other programs to create sprites from .bmp or .pcx? |
gfx2gba
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DarkStar for Nintendo DS
#41667 - jstart - Sun May 01, 2005 12:08 am
Darkain, know of any mac alternative to to gfx2gba?
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#41682 - Darkain - Sun May 01, 2005 3:42 am
jstart wrote: |
Darkain, know of any mac alternative to to gfx2gba? |
i'm not a mac user, so no.
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http://www.darkain.com
DarkStar for Nintendo DS
#41695 - jstart - Sun May 01, 2005 6:33 am
Ok thanks, Anyone else have an idea?
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#41700 - Kyoufu Kawa - Sun May 01, 2005 9:27 am
I use BMP2AGB. Got the source of it too, so it can theoreticaly be ported to Mac.
But I can't give it to you, it's off--*shot*
#41769 - jstart - Sun May 01, 2005 8:24 pm
Didn't quite understand that... Why can't you give me the source code? You will be hunted down and shot by it's writer or what...
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#41777 - Kyoufu Kawa - Sun May 01, 2005 9:13 pm
jstart wrote: |
Didn't quite understand that... Why can't you give me the source code? You will be hunted down and shot by it's writer or what... |
You'll know when you're older. All who know me understand it perfectly.
#41779 - jstart - Sun May 01, 2005 9:18 pm
Ok i guess i'll be waiting...
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#41783 - Kyoufu Kawa - Sun May 01, 2005 9:59 pm
jstart wrote: |
Ok i guess i'll be waiting... |
I was shot down in mid-word. What could it be?
Office? Nah.
Offer? Nope.
Offalagafaphus? Maaaybe.
#41784 - jstart - Sun May 01, 2005 10:01 pm
heffalump
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#41786 - cocole - Sun May 01, 2005 10:02 pm
I use my own tool made in C#. Manipulating bmps is really easy in MS .Net.
#41793 - tepples - Sun May 01, 2005 11:46 pm
Off-icial. Kyoufu Kawa has access to some official tools but has promised not to distribute them on gbadev.org.
Here's a rule of thumb: Most program names that use "AGB" (Atlantis Game Boy) instead of "GBA" (Game Boy Advance) are names of official tools. AGBTTY is an exception.
Anyway, I just write my own converter tools.
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-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#41796 - jstart - Sun May 01, 2005 11:56 pm
I'm not that smart... :(
edit: That's not a good attitude instead I say how can i learn these mystic skills may someone direct me to tutorials please!
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-=Jstart=-
#41917 - Zhila - Tue May 03, 2005 2:39 am
I prefer to use Usenti. It's a primative image creation tool. Basically, MSPaint, with palette editing support.
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#41960 - maniacdevnull - Tue May 03, 2005 8:18 pm
Zhila wrote: |
I prefer to use Usenti. It's a primative image creation tool. Basically, MSPaint, with palette editing support. |
Yeah, I have to say I like Usenti A LOT. Much better than wrestling with mspaint and command line tools to get some decent gfx into a game. Thanks a lot for the tip!
#41964 - jstart - Tue May 03, 2005 8:57 pm
Yah that would be great IF it worked for mac. Anyone now of alternatives or maybe somewhere where i can find info on wrinting my own converter?
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-=Jstart=-
#41983 - crossraleigh - Tue May 03, 2005 10:40 pm
For starters, try going to gbadev.org, working your way to the "Tools" section, then to the "GFX Tools" subsection, then looking for Mac compatible tools. You'll at least find "GBA Image Conversion Tools" by sealFin. There should also be several converters with source that should port fairly easily, maybe just a few endianness issues.
Other options that come to mind are:
- getting the PHP converters I've heard Dan Posluns uses,
- using GBASpriteEditor,
- using TileMax, and
- asking on IRC. There are Mac users there (e.g., Mr Spiv) that don't frequent these boards.
#41987 - jstart - Tue May 03, 2005 10:53 pm
Yah Believe me ive done hundreds of google searches and looked through all sorts of pages but most of those wont work with my code. Gba sprite editors exports dont work with the sgade... and tilemax isn't available anymore your link is broken
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#41993 - crossraleigh - Tue May 03, 2005 11:19 pm
IIRC, GBASpriteEditor's default plug-in works only with the SGADE. (Even if it doesn't work with the SGADE at all, writing plug-ins for GBASpriteEditor is probably easier than modifying any of the other conversion programs mentioned so far.) But if you want to use the SGADE, why don't you try porting its conversion tools?
As for TileMax, admittedly, the page is down. I'd try contacting the author (Xvoid6f) on IRC.
#41997 - jstart - Tue May 03, 2005 11:29 pm
Nevermind got soconverter and GbaSpriteEditor to work. Now i'm trying to use tilemax but can't export anything anyone have ideas
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