#42149 - bluescrn - Fri May 06, 2005 8:23 pm
This version should actually work... unlike the broken fix I posted on IRC last weekend!....
Replace the function, in videoGL.c in NDSlib with:
Replace the function, in videoGL.c in NDSlib with:
Code: |
void gluLookAtf32(f32 eyex, f32 eyey, f32 eyez, f32 lookAtx, f32 lookAty, f32 lookAtz, f32 upx, f32 upy, f32 upz) { f32 side[3], forward[3], up[3]; forward[0] = lookAtx - eyex; forward[1] = lookAty - eyey; forward[2] = lookAtz - eyez; normalizef32(forward); up[0] = upx; up[1] = upy; up[2] = upz; crossf32(forward, up, side); normalizef32(side); crossf32(side, forward, up); glMatrixMode(GL_MODELVIEW); MATRIX_LOAD4x3 = side[0]; MATRIX_LOAD4x3 = up[0]; MATRIX_LOAD4x3 = -forward[0]; MATRIX_LOAD4x3 = side[1]; MATRIX_LOAD4x3 = up[1]; MATRIX_LOAD4x3 = -forward[1]; MATRIX_LOAD4x3 = side[2]; MATRIX_LOAD4x3 = up[2]; MATRIX_LOAD4x3 = -forward[2]; MATRIX_LOAD4x3 = 0; MATRIX_LOAD4x3 = 0; MATRIX_LOAD4x3 = floatof32(-1.0); glTranslate3f32(-eyex, -eyey, -eyez); } |