#42273 - iainprice - Sun May 08, 2005 9:47 pm
If I have 2 texture bin files. How do I set it up so that I draw one 3d object with one texture and then another with another....
[code]
#include "model1_bin.h"
#include "model2_bin.h"
#include "tex1_bin.h"
#include "tex2_bin.h"
int textureID1;
int textureID2;
vramSetBankA(VRAM_A_TEXTURE);
vramSetBankB(VRAM_B_TEXTURE);
glGenTextures(1, &textureID1);
glGenTextures(2, &textureID2);
glBindTexture(0, textureID1);
draw3d(model1_bin);
glBindTexture(0, textureID2);
draw3d(model2_bin);
[/code]
[code]
#include "model1_bin.h"
#include "model2_bin.h"
#include "tex1_bin.h"
#include "tex2_bin.h"
int textureID1;
int textureID2;
vramSetBankA(VRAM_A_TEXTURE);
vramSetBankB(VRAM_B_TEXTURE);
glGenTextures(1, &textureID1);
glGenTextures(2, &textureID2);
glBindTexture(0, textureID1);
draw3d(model1_bin);
glBindTexture(0, textureID2);
draw3d(model2_bin);
[/code]