#42441 - lambi1982 - Wed May 11, 2005 3:08 pm
I cant figure out hot to convert obects in 3DS Max to .bin objects.
any answers?
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#42447 - iainprice - Wed May 11, 2005 5:34 pm
I use lightwave, so you could do the same as me if you convert from 3ds to lwo.
I convert my lwo to md2 quake objects using a version of qdata
Next I run the tool for the ndsutils to convert md2 into bins.
and there you are.
#42468 - batblaster - Wed May 11, 2005 9:11 pm
Hi,
I'm new to DS but not in GBA , i want to know some info about the 3d.
If i have an object modelled in Lightwave with textures and others how i can export and use on DS ???
Thanks a lot..
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#42470 - G-Pjube - Wed May 11, 2005 9:18 pm
batblaster wrote: |
Hi,
I'm new to DS but not in GBA , i want to know some info about the 3d.
If i have an object modelled in Lightwave with textures and others how i can export and use on DS ???
Thanks a lot.. |
did you read iainprice post?
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#42473 - batblaster - Wed May 11, 2005 9:43 pm
Yes , i'm sorry my question is a bit different when it save in a bin where is the textures ?? how i can read from a .bin without a filesystem ???
Thanks...
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#42474 - G-Pjube - Wed May 11, 2005 9:45 pm
batblaster wrote: |
Yes , i'm sorry my question is a bit different when it save in a bin where is the textures ?? how i can read from a .bin without a filesystem ???
Thanks... |
I really don't know where the texture goes, but there are 2 options available (you could think of it yourself and try)
1. The textures are included to the .bin
2. Textures are still seperated like with an .lwo file
hope it helps ;)
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#42476 - lambi1982 - Wed May 11, 2005 10:10 pm
I guess that would help me if, I HAD LIGHTWAVE......
I HAVE 3DS max .3ds ---> .bin also are textures like .jpg ---> .bin or what?????
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#42477 - G-Pjube - Wed May 11, 2005 10:12 pm
lambi1982 wrote: |
I guess that would help me if, I HAD LIGHTWAVE......
I HAVE 3DS max .3ds ---> .bin also are textures like .jpg ---> .bin or what????? |
There are enough 3th party exporting plugins that let you convert from 3ds to lwo.
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#42489 - lambi1982 - Thu May 12, 2005 12:55 am
will it cause any problems going from
3ds -> lwo -> md2 => bin?
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#42490 - lambi1982 - Thu May 12, 2005 1:16 am
i found a program that can convert 400 file types ( graphic ) when i convert 3ds to bin and load and test it i just get a black screen, no image
Is it a certain bin file type
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#42492 - mike260 - Thu May 12, 2005 1:46 am
lambi1982 wrote: |
i found a program that can convert 400 file types ( graphic ) when i convert 3ds to bin and load and test it i just get a black screen, no image
Is it a certain bin file type |
'bin' is not a file format, it just means 'binary data'. In this case, it means a NDS-specific display-list. Currently it seems that the only usable converter out there is the md2 converter, so you need to get your data into .md2 format and then run this converter on it.
#42519 - G-Pjube - Thu May 12, 2005 11:43 am
lambi1982 wrote: |
will it cause any problems going from
3ds -> lwo -> md2 => bin? |
it works for iainprice to.
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#42521 - lambi1982 - Thu May 12, 2005 1:21 pm
the program exports to REND binary format *.bin thats why I thought it could work, I will try the other thing
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#42529 - lambi1982 - Thu May 12, 2005 4:53 pm
Quote: |
Next I run the tool for the ndsutils to convert md2 into bins. |
what exactly is this tool?
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#42609 - lambi1982 - Fri May 13, 2005 3:05 pm
I still havent been able to breat a .bin, someone please help
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#42624 - mike260 - Fri May 13, 2005 5:11 pm
lambi1982 wrote: |
I still havent been able to breat a .bin, someone please help |
http://forum.gbadev.org/viewtopic.php?t=5443
#43281 - delfare - Sat May 21, 2005 1:39 pm
I havn't got 3dsmax but I have gmax.
How can I have a .bin file?
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#43293 - cooky - Sat May 21, 2005 5:46 pm
I find the best and most versitile way to get graphics like this is use deep exploration and 3DSMax 6.
Using that program you can output to vertex c source and so have greater control than using the sometimes black box that binary file can sometimes be.
It's meant for use with open gl but can usually eassily modified for use with most 3D Hardware with relative ease. You will need the texturures to be in the same folder when you export.
Also another advantage is it give the deffuse, ambient and specular light values.
#52415 - blaow - Tue Aug 30, 2005 5:38 pm
is this still the only way to go with the converters out there? (using md2 format) 3ds -> lwo -> md2 => bin
thanks
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#52548 - blaow - Wed Aug 31, 2005 6:40 pm
Excuse me for the double posting,
If i choose to create a .bin from the md2 converting tool, how do i access the .bin from ds code to load the 3d object's properties?. Any help is appreciated.
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#52571 - tepples - Wed Aug 31, 2005 11:15 pm
blaow wrote: |
Excuse me for the double posting,
If i choose to create a .bin from the md2 converting tool, how do i access the .bin from ds code to load the 3d object's properties? |
There are several ways. One involves bin2s. Another involves a GBFS file appended to the ds.gba file (but won't work on GBA Movie Player or FlashMe+WMB). Another involves reading the file system through GBA Movie Player (but won't work on a GBA flash cart or FlashMe+WMB).
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#52818 - blaow - Sat Sep 03, 2005 4:03 pm
Would the bin2s way work with WMB?
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#52826 - tepples - Sat Sep 03, 2005 4:42 pm
The bin2s way always works, but you're limited to 4 MB for everything.
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#52903 - blaow - Sun Sep 04, 2005 2:56 pm
Allright , thanks a bunch for the info.
:)
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