#44174 - Eclipse - Mon May 30, 2005 9:50 pm
I was hoping that you guys could give me a rough estimate about the maximum number of polygons the DS can push on screen with textures of course. I wanted to start designing an FPS for the DS but I need to know my limits so I can adjust my design accordingly. Any help would be GREATLY appricated. Thanks guys!
#44191 - Abcd1234 - Mon May 30, 2005 11:40 pm
That's *waaay* too low, methinks. I've seen the number 120000 polys/sec floating around, for a fill rate of 30 million pixels/sec.
#44239 - mymateo - Tue May 31, 2005 6:12 am
Let's just say both numbers are right. 120,000 polys/s, or ~2048 per frame (meaning you would want to limit your scene complexity to that, or ~4096 and play at 30 fps, though I don't for sure how that would be accomplished).
So you see, everyone's right, so we should play nice. :)
#44250 - Eclipse - Tue May 31, 2005 8:32 am
so on screen at any given time to run at a smooth 60fps you would want to keep it below 2048? Thats pretty low....how many texturtes does that allow?