#44413 - Pacifist - Wed Jun 01, 2005 3:43 pm
I haven't read anything that suggests sprites and rotation backgrounds can't be displayed at the same time but I can't make it happen.
The simplest example of my problem is when modifying the ndslib 256_color_bmp example.
I'f I change
to
I just get a flat grey screen.
Anyone else have similar problems?
The simplest example of my problem is when modifying the ndslib 256_color_bmp example.
I'f I change
Code: |
videoSetModeSub(MODE_0_2D | DISPLAY_BG3_ACTIVE); vramSetMainBanks(VRAM_A_MAIN_BG_0x6000000, VRAM_B_LCD, VRAM_C_SUB_BG , VRAM_D_LCD); |
to
Code: |
videoSetMode( MODE_1_2D | DISPLAY_SPR_1D_LAYOUT | DISPLAY_SPR_ACTIVE | DISPLAY_BG3_ACTIVE ); vramSetMainBanks(VRAM_A_MAIN_BG_0x6000000, VRAM_B_MAIN_SPRITE, VRAM_C_SUB_BG , VRAM_D_LCD); |
I just get a flat grey screen.
Anyone else have similar problems?