#45266 - connor9 - Thu Jun 09, 2005 3:19 am
I was wondering if anyone knew how to make use of paletted textures. In 3d mode how does a texture know when to use a palette and where to find the palette? If a texture is put in vram bank A and the palette in bank E how does the texture know to use that specific palette? Can there be multiple palettes in a vram bank?
I did search the forum and couldn't find any info. The ndslib doc doesn't cover palettes in 3d mode other than to say the palette is put in the appropriate bank. Maybe it's so easy I'm missing but if anyone has any info it would be great.
I did search the forum and couldn't find any info. The ndslib doc doesn't cover palettes in 3d mode other than to say the palette is put in the appropriate bank. Maybe it's so easy I'm missing but if anyone has any info it would be great.