#45400 - iainprice - Fri Jun 10, 2005 8:48 am
Can someone explain UV arrays to me...
I have got a complex shape made of many triangles and wish to apply a single texture to the whole mesh. I have an array of x,y,z for all the triangles, a normals pack, textures pack but it is just the textures pack lifted from the cube demo, so each triagnle uses the complete texture so therefore it is repeated.
I am using lightwave, then converting to rwx and converting to a manual data format. I just don't understand how the 0,0,128 refers to the triangle...
I have got a complex shape made of many triangles and wish to apply a single texture to the whole mesh. I have an array of x,y,z for all the triangles, a normals pack, textures pack but it is just the textures pack lifted from the cube demo, so each triagnle uses the complete texture so therefore it is repeated.
I am using lightwave, then converting to rwx and converting to a manual data format. I just don't understand how the 0,0,128 refers to the triangle...