#46549 - corsec - Mon Jun 27, 2005 6:15 am
I have been thinking about making a flight simulator for the DS for a little while now, and now I am seriously looking into buying the stuff I need to make it.
Short Description:
Gameplay from the old PC game of Aces High
Control style from MS Flight Simulator '95
Graphics, at least initially, from the original battle zone, with shading.
Controls:
The top screen is the view out the windshield. The d-pad is the stick, the shoulder buttons are the rudder, and the a-b-x-y buttons are weapons/talk, in some configurable way. The bottom screen holds all of the rest of the controls, like throttle, flaps, gear, fuel mixture, radar, radio, weapon selection. Voice communication using the mic and speakers for multiplayer and maybe online play would be pretty cool too.
Graphics:
Initially they would be a solid color for ground, sky, and pyramids for the planes. Later, I might use models made by a friend of mine for the airplanes, and textures for the sky and ground.
Gameplay:
I absolutely loved the gameplay from Aces High, so I will probably just do something similar.
There is more than one country in the world, and they are all at war, or some countries can be allied together. There are multiple bases per country, and each has bases that have anti-air defenses. The bases also provide a place for new planes to be launched, fueled and filled with ammo. To take over a base, you have to destroy the defenses surrounding the base, then drop paratroopers into the base. If the paratroopers take over the base, then it can be used by the country that took it over to launch air craft.
Multiplayer:
I would like to have ad-hoc multiplayer, and if possible, infrastructure play.
Reasons that this belongs on the DS:
The bottom screen will be similar to the cockpit on MS flight simulator '95, with controls that can be manipulated with the touchscreen.
Why I want to make this game:
I love flight simulators, but since my computers run Linux exclusively, I only play console games. The only good flight simulators on the ps2 are Sky Odyssey and GTA:VC or GTA:SA. I played Crimson Skies on the XBOX, but that game was terrible even compared to the original Crimson Skies.
Things I need help with:
Encouragement: I am doing this after I got rejected from the google Summer of Code.
Graphics: I made a program, in High School, that drew a sphere in Spherical Coordinates by converting spherical coords to 2-D, but that is just about the limit of my knowledge of 3D graphics. If there is a graphics toolkit for the DS, that would be helpful.
Homebrew Kit: I am going to read the other posts on making homebrew games, and then buy the Passme device.
Info on the DS specifics: I have programmed for several embedded devices before, from a Zilog single board computer network to a Sensor network in school.
To start out with, I want to make a program where you fly around a cube. Really, I think this would be a good first release.
Short Description:
Gameplay from the old PC game of Aces High
Control style from MS Flight Simulator '95
Graphics, at least initially, from the original battle zone, with shading.
Controls:
The top screen is the view out the windshield. The d-pad is the stick, the shoulder buttons are the rudder, and the a-b-x-y buttons are weapons/talk, in some configurable way. The bottom screen holds all of the rest of the controls, like throttle, flaps, gear, fuel mixture, radar, radio, weapon selection. Voice communication using the mic and speakers for multiplayer and maybe online play would be pretty cool too.
Graphics:
Initially they would be a solid color for ground, sky, and pyramids for the planes. Later, I might use models made by a friend of mine for the airplanes, and textures for the sky and ground.
Gameplay:
I absolutely loved the gameplay from Aces High, so I will probably just do something similar.
There is more than one country in the world, and they are all at war, or some countries can be allied together. There are multiple bases per country, and each has bases that have anti-air defenses. The bases also provide a place for new planes to be launched, fueled and filled with ammo. To take over a base, you have to destroy the defenses surrounding the base, then drop paratroopers into the base. If the paratroopers take over the base, then it can be used by the country that took it over to launch air craft.
Multiplayer:
I would like to have ad-hoc multiplayer, and if possible, infrastructure play.
Reasons that this belongs on the DS:
The bottom screen will be similar to the cockpit on MS flight simulator '95, with controls that can be manipulated with the touchscreen.
Why I want to make this game:
I love flight simulators, but since my computers run Linux exclusively, I only play console games. The only good flight simulators on the ps2 are Sky Odyssey and GTA:VC or GTA:SA. I played Crimson Skies on the XBOX, but that game was terrible even compared to the original Crimson Skies.
Things I need help with:
Encouragement: I am doing this after I got rejected from the google Summer of Code.
Graphics: I made a program, in High School, that drew a sphere in Spherical Coordinates by converting spherical coords to 2-D, but that is just about the limit of my knowledge of 3D graphics. If there is a graphics toolkit for the DS, that would be helpful.
Homebrew Kit: I am going to read the other posts on making homebrew games, and then buy the Passme device.
Info on the DS specifics: I have programmed for several embedded devices before, from a Zilog single board computer network to a Sensor network in school.
To start out with, I want to make a program where you fly around a cube. Really, I think this would be a good first release.