#46613 - Locke - Tue Jun 28, 2005 2:02 am
If I'm not wrong, mode 6 can draw a 512x1024 or 1024x512 16bit (555) bitmap into one screen, but I couldn't find any info about how it works and how to use it, so I have some questions:
1. I gess the "bitmap" is raw pixel data without header, instead of a standar bmp, correct?
2. The size of the file would be 1MB so it does't fit into any VRAM bank. Is it stored in the main memory or the cartridge?
3. How can I state if I want to use 1024x512 or 512x1024 and which portion of the bitmap I want to be displayed on the screen?
Thanks for your time.
1. I gess the "bitmap" is raw pixel data without header, instead of a standar bmp, correct?
2. The size of the file would be 1MB so it does't fit into any VRAM bank. Is it stored in the main memory or the cartridge?
3. How can I state if I want to use 1024x512 or 512x1024 and which portion of the bitmap I want to be displayed on the screen?
Thanks for your time.