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DS development > Getting louder volume

#46817 - headspin - Fri Jul 01, 2005 2:42 am

I'm using an ndslib "soundPlay" example, and have modified it to play a sample on multiple channels at once, and set volume to max (63), and the sound is still very quiet.

Any idea's on how to make DS play audio louder without amplifying the actual audio sample?
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Warhawk DS | Manic Miner: The Lost Levels | The Detective Game

#46828 - gladius - Fri Jul 01, 2005 4:21 am

I've been using a max volume of 0x7f, although I haven't tried lower values, so I'm not sure if it's actually made the sound louder.

#46915 - headspin - Sat Jul 02, 2005 12:18 am

It does seem louder using 127 don't it? Is it our imagination or it really the maximum volume? Hmmm.
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Warhawk DS | Manic Miner: The Lost Levels | The Detective Game

#46943 - Mollusk - Sat Jul 02, 2005 8:57 am

the max volume is 127, which is the same as 0x7f, right ?? So it should be louader than 63 I guess :)