#46860 - revo - Fri Jul 01, 2005 11:30 am
I have one question - are we able to access video memory and z-buffer in 3D mode? I'm going to use prerendered backgrounds in my game and it would be hopefull.
My idea is to render scene, then save it with z-buffer somewhere in memory, and in each frame use it, so when I'll add some polys to scene, they will fit in it, without any problems - hardware should take care of it.
If it's possible, please tell me where to start searching info.
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[ sorry for all mistakes, but my english isn't as good as I wish it to be ]
My idea is to render scene, then save it with z-buffer somewhere in memory, and in each frame use it, so when I'll add some polys to scene, they will fit in it, without any problems - hardware should take care of it.
If it's possible, please tell me where to start searching info.
_________________
[ sorry for all mistakes, but my english isn't as good as I wish it to be ]