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DS development > NDS YASFCave - my first Nintendo DS port

#47409 - GPFerror - Fri Jul 08, 2005 5:07 pm

Here is my first attempt at NDS port of Yet Another Sfcave clone based on the windows port of my dreamcast port :)

Its still in the early stages, press A to make the worm go up and release to make the worm go down, scoring is not implemented yet and there are some graphic problems still.

Could someone test it out on hardware and let me know if it works at least at well as on dualis. :)

Thanks,
Troy(GPF)

download from
http://gpf.dcemu.co.uk/


[Images not permitted - Click here to view it]

#47418 - josath - Fri Jul 08, 2005 6:07 pm

using the .nds with wmb, i get a scrambled nintendo wmb logo, then a white top screen and black bottom screen.

#47422 - tepples - Fri Jul 08, 2005 6:31 pm

If I had a negative disposition, I'd say that 1984 called and wants Balloon Trip back.

Have you tried it on any other emulators?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#47423 - GPFerror - Fri Jul 08, 2005 6:36 pm

tepples wrote:
If I had a negative disposition, I'd say that 1984 called and wants Balloon Trip back.

Have you tried it on any other emulators?


LOL, yeah its old school :)

Yeah it doesnt seem to be working on any of the other emulators.

Maybe someone could look through the ported code and see what im doing wrong and possible how to do it right :)

Thanks,
Troy

#47437 - GPFerror - Fri Jul 08, 2005 8:57 pm

ok i played around with the code a little and got it working on ideas 1.0.0.5 and partially on dsemu 0.4.4(very slowly) and its still working on dualis-10.

here is the link to the new one if someone could test on hardware.

http://gpf.dcemu.co.uk/YASFcave0.3.rar

thanks again,
Troy

#47454 - GPFerror - Sat Jul 09, 2005 12:50 am

Awesome SausageB from #dsdev on got it running over wmb.

here is a couple screenshots he did for me running on his DS.

[Images not permitted - Click here to view it]

#47471 - GPFerror - Sat Jul 09, 2005 7:35 am

OK, scoring is now implemented and I think I have fixed all the screen corruption that was occuring on the left side.

Please test it on hardware and give me some screenshots :)

http://gpf.dcemu.co.uk/YASFcave0.4.rar

Thanks,
Troy(GPF)

#47568 - doublec - Sun Jul 10, 2005 10:57 pm

I've updated DSEmu to 0.4.5 which runs a bit faster. YASFCave seems to run a bit better on it now. Available at:

http://www.double.co.nz/nintendo_ds/dsemu.html

#47574 - GPFerror - Sun Jul 10, 2005 11:43 pm

doublec wrote:
I've updated DSEmu to 0.4.5 which runs a bit faster. YASFCave seems to run a bit better on it now. Available at:

http://www.double.co.nz/nintendo_ds/dsemu.html


Wow, its faster than on ideas now, and love the new logging feature.

Excelent work.