#47812 - Mighty Max - Wed Jul 13, 2005 8:58 pm
Hello,
i am currently working with some mates on the portation of an XStrong PDA application to the DS. As the XStrong is already a ARM microprocessor, this shouldnt be much of a problem for the most parts of the code.
I have looked into the DevKt ARM's libnds and ndslib includes to get the basic understanding about the DS framebuffer, but i didn't really get through. There seems to be a lot terminologie that is unknown to me in the definitions, as what a BG bank shall be etc ...
I did a search on the forums here already, but i could not find the explanation about the way the DS does the display in fully x1r5g5b5 mode.
What i'd need is to know where the framebuffer(s) of the NDS is located or how to read its address (if its variable). Is it possible in the non indexed (as in palette) xrgb mode to use transparent overlays ?
Thanks in advance
Mighty Max
i am currently working with some mates on the portation of an XStrong PDA application to the DS. As the XStrong is already a ARM microprocessor, this shouldnt be much of a problem for the most parts of the code.
I have looked into the DevKt ARM's libnds and ndslib includes to get the basic understanding about the DS framebuffer, but i didn't really get through. There seems to be a lot terminologie that is unknown to me in the definitions, as what a BG bank shall be etc ...
I did a search on the forums here already, but i could not find the explanation about the way the DS does the display in fully x1r5g5b5 mode.
What i'd need is to know where the framebuffer(s) of the NDS is located or how to read its address (if its variable). Is it possible in the non indexed (as in palette) xrgb mode to use transparent overlays ?
Thanks in advance
Mighty Max