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DS development > Ds games protection

#49031 - SolidSnake - Mon Jul 25, 2005 7:28 pm

i was trying to understand why you cant just rom DS roms like GBA on a flash cart and i discovered that they use something like a 1048bits signature at the roms..
But i was thinking: arent there any way to flash the bios to avoid the DS to check this? Somebody explain me how the nintendo DS protection scheme work.. This is a very interesting question :D

#49032 - dagamer34 - Mon Jul 25, 2005 7:59 pm

Ask yourself what good that would do to a community that does NOT want to promote piracy?

Do you WANT Nintendo to shut us down? Right now we have a way of booting non-commercial ROMs and that is all we have ever looked for. Anymore is just asking for trouble.
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#49035 - tepples - Mon Jul 25, 2005 8:11 pm

SolidSnake wrote:
i was trying to understand why you cant just rom DS roms like GBA on a flash cart

Primarily because nobody has yet written a generic patcher to turn DS cart accesses into GBA ROM accesses. That wouldn't be useful outside of warez circles anyway.

Quote:
and i discovered that they use something like a 1048bits signature at the roms..
But i was thinking: arent there any way to flash the bios to avoid the DS to check this?

That's called FlashMe.
_________________
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-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#49041 - SolidSnake - Mon Jul 25, 2005 9:10 pm

dagamer34 wrote:
Ask yourself what good that would do to a community that does NOT want to promote piracy?

Do you WANT Nintendo to shut us down? Right now we have a way of booting non-commercial ROMs and that is all we have ever looked for. Anymore is just asking for trouble.


i know this would promote piracy, but someday, somebody will do this anyway...

i just want to know how the protection works, and just why this is not possible with comercial games.. i dont want to bypass the protection, just want to know how it works :P

#49043 - josath - Mon Jul 25, 2005 9:40 pm

The reason you can't, has been repeated several times in this forum actually, many of them by tepples. Read his post above for a very brief version, search the forum for a longer answer.

#49070 - SolidSnake - Tue Jul 26, 2005 5:12 am

i understood the part of the flashme, but WHY does this work only with homebrew roms, not with comercial roms? is it because of the signature of the comercial roms? if yes, how does this "signature" work?

#49071 - caitsith2 - Tue Jul 26, 2005 5:19 am

Its not really a signature, but rather, homebrew roms are specifically programmed to load all of their assets from the gba/compatibility port. Commecial games were specifically programmed to load their assets from the DS cart port. Right now, there is no known generic patcher to load the assets from GBA port, and even if there was, we would not point anyone to where to get it from, as the only real use for it at the moment, is piracy, which we do not promote here.

#49080 - -Murdock- - Tue Jul 26, 2005 7:10 am

Why can't commericial roms run with Flashme? Flashme avoids the RSA-check, right?

#49082 - Dwedit - Tue Jul 26, 2005 7:18 am

Commercial software reads data off the DS cartridge slot. Sorta like a certain old apple 2 game which, when booted off disk drive 2, attempted to read data from drive 1.
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#49182 - SolidSnake - Wed Jul 27, 2005 5:07 am

caitsith2 wrote:
Its not really a signature, but rather, homebrew roms are specifically programmed to load all of their assets from the gba/compatibility port. Commecial games were specifically programmed to load their assets from the DS cart port. Right now, there is no known generic patcher to load the assets from GBA port, and even if there was, we would not point anyone to where to get it from, as the only real use for it at the moment, is piracy, which we do not promote here.


So, virtually, if a DS flash cart is made, it will be just flash a comercial rom to it, and will work?

#49185 - Volta - Wed Jul 27, 2005 5:26 am

I'm just not interrested to know it.

Damn just go buy your games! This community is not interrested by piracy.

#49186 - SolidSnake - Wed Jul 27, 2005 5:32 am

unfortunately, flame me will not reply my questions..

#49187 - mymateo - Wed Jul 27, 2005 5:58 am

I have to agree with SolidSnake on this one. I just read this little topic here, and all he seems to be asking is what the roadblock is between where we are now and running commercial games. I didn't read anything about him asking how to run a commercial game.

I love this forum, and I wholeheartedly agree with keeping things legit, legal and homebrew only, but sometimes I fear we take that too far.

So SolidSnake, I will answer you to the best of my knowledge. Yes, in theory, if you flash a commercial game to a flashable DS card then it should work properly. The only thing is that Nintendo may have found and implemented a way of detecting writable cards then it may not work.

Then the issue you run into is how to get a commercial ROM from a cart intact. NeoFlash is working on a DS card reader, but right now it only grabs random data (which causes me to think that maybe it doesn't even grab data? How do we know it's not just randomly generated gibberish? I dunno, that's not my bag). Plus the issue of how to make a writable DS card. I believe it will happen, but it's not going to be easy.

Well, that's my $0.02. SolidSnake, I hope you don't take too much offense at the "warm" welcome you've received here, but all the regulars here are against piracy, and some (many?) are getting sick of 2-post-people coming in looking for a way to pirate. I'll just piss off now. :)

#49189 - SolidSnake - Wed Jul 27, 2005 6:26 am

mymateo wrote:
The only thing is that Nintendo may have found and implemented a way of detecting writable cards then it may not work.



umm, cof cof.. big N dont do this :X~~

anyway, how does the neoflash work? it works like that old n64 adapters were you use a original cart and a pirate one (in this case, the flash cart) to fool the console?

#49190 - Dwedit - Wed Jul 27, 2005 6:30 am

Well, seeing as the answer hasn't been posted yet... Here's a heavily abbridged and possibily inaccurate version :)

There's some kind of crazy random-number based encryption system that the DS uses for its cartridge slot. Darkfader was working on hacking it a while back, and even wrote a couple distrubuted computing tools to get number crunching help from the community. He didn't get very far though. It's all on http://hackds.blogspot.com
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Last edited by Dwedit on Wed Jul 27, 2005 6:33 am; edited 1 time in total

#49191 - SolidSnake - Wed Jul 27, 2005 6:33 am

Dwedit wrote:
Well, seeing as the answer hasn't been posted yet... Here's a heavily abbridged and possibily inaccurate version :)

There's some kind of crazy random-number based encryption system that the DS uses for its cartridge slot. Darkfader was working on hacking it a while back, and even wrote a couple distrubuted computing tools to get number crunching help from the community. He didn't get very far though, but did manage to figure out how to make a passthrough.


OMG! this was the fucking thing i was wanting to see... o/

This is what i want to know! WHY DOES THIS pseudo random number cyper work? and WHY the homebrew works with GBA flash carts and comercial roms with GBA flash carts doesnt? the passme is used to bypass this at homebrew right? and why doesnt it work for comercial roms too?

#49192 - mymateo - Wed Jul 27, 2005 6:57 am

I'm taking a guess based on what I remember reading before...


The DS card holds the encryption information, but the DS Card header is NOT encrypted. When using a PassMe, the PassMe takes the header, modifies the code to point to the GBA slot (instead of DS slot), and then the DS takes over.

And as was said before, this works only with non-commercial (aka homebrew) roms because they don't have anything telling the DS to load from the DS slot, therefore any homebrew off a gba cart runs quite happily. However, a commercial rom on a GBA cart being loaded using PassMe would, at some point (probably before enough gets loaded before the game actually starts) would look to the DS slot and not find the ROM, therefore crashing.

I don't know exactly how the psuedo random cypher works, but I'm pretty sure that it is going to take a very long time to crack it, at least well enough so that any joe blow can copy a commercial rom. And even then, it's most likely not going to work on a GBA cart, it will still have to be in the DS slot which, for now, is only possible on a commercial game.

Perhaps what will happen is some kind of PassMeAndComeBack (PMACB) card that will allow you to flash your ROM to the PMACB card, and all you need is a commercial DS card inserted to supply header information. In more simple terms, the PMACB card tells the DS to load from the DS slot at an offset where the PMACB card will pick up on this and load its own rom. I dunno...

And PLEASE correct me where I'm wrong (not if, I'm sure something I've said is inaccurate to some degree) so that we may all share in the truth. :)

#49193 - mymateo - Wed Jul 27, 2005 7:04 am

SolidSnake wrote:
anyway, how does the neoflash work? it works like that old n64 adapters were you use a original cart and a pirate one (in this case, the flash cart) to fool the console?


Sorry, missed this one... here's the answer, though. It's a slot you put your DS card into and plug into your PC. But I think for now, all they (NeoFlash) want to do is use it as a save game backup/restore utility.

#49197 - SolidSnake - Wed Jul 27, 2005 7:23 am

good! now i really understand!

mymateo wrote:
The DS card holds the encryption information, but the DS Card header is NOT encrypted


where, at the bios? if yes, why just dont flash it to dont check this?

#49198 - mymateo - Wed Jul 27, 2005 7:28 am

SolidSnake wrote:
mymateo wrote:
The DS card holds the encryption information, but the DS Card header is NOT encrypted


where, at the bios? if yes, why just dont flash it to dont check this?


No, not in the BIOS (which is stored in the DS) but on the actual card itself. At least, that is my understanding.

And from here, this is just a guess, so don't take thisas fact.

But I think the DS reads the header, gets the information about the game, including where to find the encryption information. This data is probably encrypted, but if it is then it probably uses a NON-random encryption. The DS takes this information, and uses it to decrypt the rest of the data as it comes from the cart.

And that's all I have to say tonight, I'm going to bed, and I leave everything I've written to the mercy of people smarter than myself to correct just in case I'm leading some poor soul astray.

Goodnight.

#49200 - octopusfluff - Wed Jul 27, 2005 7:34 am

It's not exactly random, at best it would be pseudo-random, and that means if you can isolate all the variables and determine the algorithm, you can predict it.
In this case, because we have access to the hardware (even if only some of us are skilled enough and have the equipment to take advantage of this), it is technically possible for all variables to be isolated.
I'm not clear if anyone pinned down the specific algorithm being used or not.
The entropy sources are the real-time clock and the keys that went into it.
As I recall, Darkfader stopped the RTC for his work.

#49202 - SolidSnake - Wed Jul 27, 2005 8:00 am

good, here we have two possibilities:

1 - the rom is encrypted and ds uses a scheme of public and private keys do decript it (i guess its not this way, becouse emulators can play comercial roms right?)

2 - the header is encrypted and ds decrypt it, checks if its a valid Ds game (like with the E3 demos) and play it..

but how octopusfluff said, its a pseudo random cyper. But nintendo DS dont have many sources of salt to generate numbers, probably only time, battery status, etc... so its TEORICALLY possible to bypass it.

So these two things could be possible?
1 - if the the encrypt information is at the rom, a patcher could solve this
2 - if at the ds, a BIOS patch would solve this (if the N was stupid enough to make this patchable)

#49207 - Kate - Wed Jul 27, 2005 9:04 am

From my understanding then:

Nintendo use Public/Private key encryption on the header, this is verified using a hash of the header and if OK then the cart is booted, same is true for downloaded Apps. This is what FlashMe bypasses to execute code.

All you need is an image of the cart as is, there is no pseudorandom number generator/whatever, heaven knows where that came from. See the hash key generator here:

http://users.belgacom.net/bn967347/

Some clever people have already done a lot of work.

So now you have your cart image, you can burn it onto a flash cart but it still wont work.... why... couple of reasons:

1. The cart slot is 32MB memory mapped space, so if your DS cart is smaller than that then there is no issue on size.

2. The real problem is that the DS Game cards are sequentially accessed and have a pseudo file-system imposed on the top to allow loading etc. This is done via Nintendo libs that are supplied with your legitimate development system.

What you need to do is to re-write those libraries to map the loading functions onto the Memory mapped GBA cartridge, then your new libs have to be appended to you dodgy game image, and finally you have to go and patch the game image to use your hackified file management functions rather than the real ones.

Once thats all done then it should work just fine..... Not an easy job reverse engineering those libs, lots of time & effort needed or someone to leak the APIs/libs/docs.

Lets face it, WiFi hasnt been sorted yet and most of the very talented people who've done the hacking so far are just not motivated to enable the Warez scene.

Kate.

#49209 - -Murdock- - Wed Jul 27, 2005 9:09 am

Kate wrote:
Lets face it, WiFi hasnt been sorted yet and most of the very talented people who've done the hacking so far are just not motivated to enable the Warez scene.

Kate.


Indeed.. I think 70% of this community is waiting for a loader, but the people who are hacking, aint doing anything..

#49210 - Kate - Wed Jul 27, 2005 9:16 am

To hack you need motivation and more importantly both TIME and KNOWLEDGE.

I have the knowledge/access to equipment but not the time or motivation, perhaps 5-10 years ago I might have burnt the midnight oil but nowadays there are more interesting things to do.

Get a life, get a job, go buy the games.....

Just think if you pirate every game then they have no value to you, play for 5 mins then discard then onto the next, you dont need to get your monies worth so you arent selective and arent bothered. I know I have a GBA flash cart. I'm selective about my DS games and play them well before buying a new one.

Just my philosophy on games warez.

Kate

#49219 - rmco2003 - Wed Jul 27, 2005 11:35 am

So if you had a DS flash cartridge, that goes into the DS slot, not the gba one, and flashed a commercial rom to it, then it should work right?

#49224 - -Murdock- - Wed Jul 27, 2005 1:29 pm

Kate wrote:
To hack you need motivation and more importantly both TIME and KNOWLEDGE.

I have the knowledge/access to equipment but not the time or motivation, perhaps 5-10 years ago I might have burnt the midnight oil but nowadays there are more interesting things to do.

Get a life, get a job, go buy the games.....

Just think if you pirate every game then they have no value to you, play for 5 mins then discard then onto the next, you dont need to get your monies worth so you arent selective and arent bothered. I know I have a GBA flash cart. I'm selective about my DS games and play them well before buying a new one.

Just my philosophy on games warez.

Kate


Actually, I'd love to buy Wario Ware: Touched. The thing is, you've completed that game within one day. I dont want to spend 45 euros/53 U$D for that.

#49228 - tepples - Wed Jul 27, 2005 2:26 pm

-Murdock- wrote:
Indeed.. I think 70% of this community is waiting for a loader

No, 70% of that community is waiting for a loader.
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-- Who?
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-- I think he moved to Tilwick.

#49240 - SolidSnake - Wed Jul 27, 2005 7:08 pm

tepples wrote:
-Murdock- wrote:
Indeed.. I think 70% of this community is waiting for a loader

No, 70% of that community is waiting for a loader.


ahahah, lol...
dont blame them.. i love their work making and sorting the new games..

-Murdock- wrote:
Actually, I'd love to buy Wario Ware: Touched. The thing is, you've completed that game within one day. I dont want to spend 45 euros/53 U$D for that.


that?s the ideia. i live in a place where you must pay like 60-70 dollars for a cart, so i REALLY will want to play a game, before buy it..

I have a F2A cart, and I play both comercial and homebrew roms. Maybe this can be piracy, but its like Murdock said, its better play a game a for a while, and if you like it, buy it.. i do this way. If you want to download a rom, play it and dont buy it, its YOUR decision..
Anyways, i really would like to see a DS Flash cart..

So i have more questions yet :P
1 - Does emulators run commercial roms? i told that but i never tried this before o0
2 - Teorically, for a DS game work in a GBA cart, all you have to do (not saying that is easy) is to map the flash cart loader to "send" the game to the DS memory instead of the GBA memory?

#49241 - wintermute - Wed Jul 27, 2005 7:15 pm

isn't it about time this got locked?

#49245 - SolidSnake - Wed Jul 27, 2005 7:35 pm

while i have question, i dont think this should be closed...

#49248 - Veg - Wed Jul 27, 2005 8:15 pm

1 - No
2 - Basically, yes - for example, the few commercial roms that work with the neoflash are patched to run from the GBA slot rather than the DS one.

Now it can be locked.

#49280 - The 9th Sage - Thu Jul 28, 2005 3:50 am

Veg wrote:
1 - No
2 - Basically, yes - for example, the few commercial roms that work with the neoflash are patched to run from the GBA slot rather than the DS one.

Now it can be locked.


Actually, to comment on 1...they can't run commercial games, but iDeaS at least I can see some images from the games before they crash, on like maybe 1 or 2 of the games I dumped that I tried. It's nothing near playable in any way shape or form.
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#49282 - SolidSnake - Thu Jul 28, 2005 4:42 am

yea, somebody told in this thread before that you can "play" rom until some point it crashes.
btw, my Ds arrived today :P it r0x! And i see the RSA logo at it, probably its not for the wifi, so they use RSA to protect the games..

PS: why do i fell like some people dont like me here?

#49287 - tepples - Thu Jul 28, 2005 7:11 am

SolidSnake wrote:
PS: why do i fell like some people dont like me here?

Crab battle. Fell the heat :-)
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#49299 - mymateo - Thu Jul 28, 2005 9:03 am

CRAB BATTLE!

#49324 - josath - Thu Jul 28, 2005 5:52 pm

SolidSnake wrote:
And i see the RSA logo at it, probably its not for the wifi, so they use RSA to protect the games..


It's been established that RSA is for wifi, that's what the 1024bit signature is for, and the firmware hack removes the code that checks for the signature on WMB (wireless multiboot, aka download play) files, allowing us to boot our own homebrew over wmb.

Quote:

PS: why do i fell like some people dont like me here?


because it seems like you keep asking questions that could only be used for dumping/playing illegal copies of games? many people on this board are very strongly against things like that. go to PIRACY-DOT-COM or something if you want to talk about those things.

#49336 - SolidSnake - Thu Jul 28, 2005 10:12 pm

josath wrote:
SolidSnake wrote:
And i see the RSA logo at it, probably its not for the wifi, so they use RSA to protect the games..


It's been established that RSA is for wifi, that's what the 1024bit signature is for, and the firmware hack removes the code that checks for the signature on WMB (wireless multiboot, aka download play) files, allowing us to boot our own homebrew over wmb.


so, for use of the wifime, i will need to patch mi firmware?

#49343 - josath - Fri Jul 29, 2005 12:11 am

wifime and WMB are two separate things.

wifime = booting mario ds over wireless with a patched header that makes it boot from your flashcart

WMB = sending your homebrew.nds over wireless to the DS, you don't need any flashcart in the DS

wifime can be done without patching your firmware, but you need a flashcart.
WMB can be done without a flashcart, but you need to patch your firmware first.

#49361 - The 9th Sage - Fri Jul 29, 2005 4:02 am

SolidSnake wrote:
yea, somebody told in this thread before that you can "play" rom until some point it crashes.
btw, my Ds arrived today :P it r0x! And i see the RSA logo at it, probably its not for the wifi, so they use RSA to protect the games..

PS: why do i fell like some people dont like me here?


In an emulator? You can't really play anything...emulation would seem to be not nearly complete enough to run a commerical game.
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#49363 - SolidSnake - Fri Jul 29, 2005 4:25 am

The 9th Sage wrote:

In an emulator? You can't really play anything...emulation would seem to be not nearly complete enough to run a commerical game.


yea, i can "play" it. Something like 10 seconds until it crashes..

#49365 - The 9th Sage - Fri Jul 29, 2005 4:43 am

SolidSnake wrote:
The 9th Sage wrote:

In an emulator? You can't really play anything...emulation would seem to be not nearly complete enough to run a commerical game.


yea, i can "play" it. Something like 10 seconds until it crashes..


Less like playing and more like waiting for it to lock up. :P
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#49368 - SolidSnake - Fri Jul 29, 2005 5:04 am

josath wrote:
wifime and WMB are two separate things.

wifime = booting mario ds over wireless with a patched header that makes it boot from your flashcart

WMB = sending your homebrew.nds over wireless to the DS, you don't need any flashcart in the DS

wifime can be done without patching your firmware, but you need a flashcart.
WMB can be done without a flashcart, but you need to patch your firmware first.


lol! didnt understand this one. what i already saw is that you can send your homebrew via wi-fi and boot it normally at ds. no bios patch or anything. i guessed you need firm patch ONLY you try to boot Ds homebrew using a flash cart and a passme. isnt it correct?

#49370 - The 9th Sage - Fri Jul 29, 2005 5:07 am

SolidSnake wrote:

lol! didnt understand this one. what i already saw is that you can send your homebrew via wi-fi and boot it normally at ds. no bios patch or anything. i guessed you need firm patch ONLY you try to boot Ds homebrew using a flash cart and a passme. isnt it correct?


One of the best (IMHO) features of FlashMe is that it lets you send homebrew via WMB, or the Nintendo DS's download play function (bypassing the need for a GBA flashcart). It has the PassMe functions built right in also.

WiFiMe (not WMB) can be likened to a 'virtual PassMe'...meaning it has the same exact functions as a PassMe would, meaning it tricks the DS into booting DS code from a GBA cart.
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#49371 - SolidSnake - Fri Jul 29, 2005 5:27 am

The 9th Sage wrote:


One of the best (IMHO) features of FlashMe is that it lets you send homebrew via WMB, or the Nintendo DS's download play function (bypassing the need for a GBA flashcart). It has the PassMe functions built right in also.

WiFiMe (not WMB) can be likened to a 'virtual PassMe'...meaning it has the same exact functions as a PassMe would, meaning it tricks the DS into booting DS code from a GBA cart.


so what are the options to send homebrew to my ds without modding the firmware? via flashcart using a passme only? or i can use a passme and a wifi card to send via Ds download play?

#49375 - The 9th Sage - Fri Jul 29, 2005 5:59 am

SolidSnake wrote:


so what are the options to send homebrew to my ds without modding the firmware? via flashcart using a passme only? or i can use a passme and a wifi card to send via Ds download play?


Well, you see, the reason you NEED the firmware update to send homebrew via Download Play is because the official demos are RSA signed...homebrew is not and can't be. The firmware update changes it so the NDS no longer checks for that, and so will just download the program anyway.

So, without modding the firmware, your options are thus:

A GBA cart or a modified GBA Movie Player and...

Either PassMe, or a combatible WiFi Card and the WiFiMe software. The reason you can send WiFiMe (this 'virtual PassMe' type software) via WMB and get it through Download Play and download with no problem is because it uses a hacked bit of code from some data captured from a Super Mario 64 DS wireless game, and therefore is signed, so you wouldn't need a modded DS to download it.
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#49376 - SolidSnake - Fri Jul 29, 2005 6:14 am

The 9th Sage wrote:


Well, you see, the reason you NEED the firmware update to send homebrew via Download Play is because the official demos are RSA signed...homebrew is not and can't be. The firmware update changes it so the NDS no longer checks for that, and so will just download the program anyway.

So, without modding the firmware, your options are thus:

A GBA cart or a modified GBA Movie Player and...

Either PassMe, or a combatible WiFi Card and the WiFiMe software. The reason you can send WiFiMe (this 'virtual PassMe' type software) via WMB and get it through Download Play and download with no problem is because it uses a hacked bit of code from some data captured from a Super Mario 64 DS wireless game, and therefore is signed, so you wouldn't need a modded DS to download it.


so what i download via wifi me its like a loader for the apps that are at the cart?

#49377 - The 9th Sage - Fri Jul 29, 2005 6:22 am

SolidSnake wrote:

so what i download via wifi me its like a loader for the apps that are at the cart?


You could say that, yeah...WiFiMe is an app telling the Nintendo DS to load whatever Nintendo DS program is on the GBA cart.

You send WiFiMe using the WMB program on your PC, your Nintendo DS can download it, and *bang* if you got NDS homebrew on your GBA cart you're in business.
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#49378 - SolidSnake - Fri Jul 29, 2005 6:26 am

good. for example, i have a flash2advance with some games and apps. do i need a cart ONLY with the ds app or i can flash it among my others roms?

#49379 - The 9th Sage - Fri Jul 29, 2005 6:28 am

SolidSnake wrote:
good. for example, i have a flash2advance with some games and apps. do i need a cart ONLY with the ds app or i can flash it among my others roms?


A cart with ONLY the DS app...it is possible however to boot a GBA game from Nintendo DS mode but I don't think anyone has released an NDS homebrew loader with this built in.
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#49380 - SolidSnake - Fri Jul 29, 2005 6:36 am

good :D <> when my pcmcia arrives i will play arround with some apps. Im tired of playing the metroid demo kkk ;/

#49381 - The 9th Sage - Fri Jul 29, 2005 6:39 am

SolidSnake wrote:
good :D <> when my pcmcia arrives i will play arround with some apps. Im tired of playing the metroid demo kkk ;/


Heh, well glad to help out.
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#49382 - SolidSnake - Fri Jul 29, 2005 6:43 am

i just didnt like how i was received here.. anyways, good forum with (some) good people :D

#49388 - Vince - Fri Jul 29, 2005 9:27 am

Hi,

As already said, you were not so well received here because you were asking questions that only relate to piracy. This is all the more true as your post count is quite low for a person asking questions about such subject. Show you are interested : read and search the forum, answer questions from others before asking and claiming that people are flaming you.

People on the thread were kind enough to make a sum up of things that were already said on the forum. Please make your job as well and show that you already tried to find information. Obviously you did not (I saw no links in your post showing you found some scattered information on the forum).

I second locking this thread. This is just becoming a duplicate of info.

Vinz
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#49393 - inthearmsofsleep - Fri Jul 29, 2005 10:09 am

before this thread is locked, does anybody know of a good place to discuss things that are not allowed here?
i'm also interested in that kind of stuff too......not so far as calling it piracy, but trying out games.

#49424 - tepples - Fri Jul 29, 2005 6:08 pm

inthearmsofsleep: Try Pocket Heaven for all your "backups (heh heh)" and "try before you buy (wink nudge)" discussion.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#49468 - inthearmsofsleep - Fri Jul 29, 2005 11:58 pm

tahnks, i will : )

#49488 - SolidSnake - Sat Jul 30, 2005 5:23 am

lol, ok ok, anyone can lock it now ;P

i got the answers i nedded. And YES, i used search before post o0, i just got more confuse than before kkk

#49490 - tepples - Sat Jul 30, 2005 5:34 am

token token token token
token token token token
token token token token
movie, movie...

token token token
token token token token
token token token token
ARGH! LOCKED! It's locked!
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.