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DS development > creating .nds files for mulitloader?

#49584 - sneef - Sun Jul 31, 2005 6:45 pm

...After searching the ds development forum, I can see that somebody already asked this question, but the answer didn't clear things up for me (the answer was to remove the first 512 bytes with a hex editor)...

I know how to append a .nds file to create a .nds.gba file for use with a flash cart, but now I am using darkstar/multiloader, and I need my files in .nds format. many homebrew files are only released in .nds.gba, or as a .bin binary.

how can I make them into .nds files for multiloader?

any help would be greatly appreciated.

thanks!

#49586 - josath - Sun Jul 31, 2005 6:50 pm

Try these in this order:
1. download the .nds version if possible This site has many of them: http://ndshb.com/
2. If you can't, look at this tool I wrote here: http://forum.gbadev.org/viewtopic.php?t=5768&highlight=pme2nds
3. download the source if possible and compile it
4. If none of the above work, then you're pretty much out of luck, sorry.

#49588 - sneef - Sun Jul 31, 2005 6:56 pm

Thanks for the help!

i'll try the app. i've already searched for .nds versions of the file(s). thank you!