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DS development > texture trouble :-(

#50323 - omaremad - Mon Aug 08, 2005 2:55 am

hello

I have started on ndslib yesterday and I'm creating a 3D game on the DS. It's a simple shooter like Hogan's Alley from WarioWare.

I am using a drawlist which was an md2 (thanks for the converter) but I get very strange colors when I apply the texture I made with the PCX converter included
noisy rainbow etc.. but the rainbow pattern follows the U/V coords of the model so it must be a texture problem.

I have used the ready-made texture.bin which came with the library and the color are fine but i want to use my own texture.

I played with the color modes but still bad.

So I want to create a texture in the same way texture.bin in the arm9 3D demos was created.

@md2 loader creators PLZ RELEASE THEM PLZ PLZ PLZ

THANK U

(Translated to English by tepples. You're welcome.)

#50326 - LOst? - Mon Aug 08, 2005 5:38 am

omaremad wrote:
(see wrio ware)


Please use propper English if you want to be taken seriously. I can only guess you are saying Wario Ware, but I can't be 100% sure.

(Propper? What's that? -- tepples)
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