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DS development > Lemmings DS mockup

#50433 - ethoscapade - Tue Aug 09, 2005 5:31 pm

got bored.. afaik, they're porting this to PSP, but not to DS, which makes very little sense considering how this is a game made for a pointing input device, but anywho:

[Images not permitted - Click here to view it]

all those graphics are ripped from the windows version, running under XP. controls could be worked out fairly well for left and right hand simultaneously:

stylus would to be used to assign jobs and increase/decrease drop rate
up/down (X/B for left handed) cycle through jobs
left/right (Y/A for right handed), or stylus on lower map could be used to scroll level
L (R for right handed) toggles fast forward (green arrows)
double tap select (sorry, righties) activates apocalypse
and start to pause

the entire game directory, minus the massive acrobat manuals, is only about 6 mb, and it only seems to use about 5.5 mb of ram (under XP!) so a ds.gba format port is definitely a possibility. .nds format would probably have to be handled on a level pack basis, which.. well, i don't think this is legal anyway, i just felt like drawing it up to fit with the DS' resolution.

#50437 - sajiimori - Tue Aug 09, 2005 6:26 pm

Selecting jobs should be on the bottom screen. You don't have to change the speed often so that could be elsewhere. The map could be on top with just a scroll bar on bottom to move around quickly.

#50443 - Cleon I - Tue Aug 09, 2005 7:34 pm

I agree, jobs should be on the lower screen. Maybe instead of activating fast-forward, you could have L/R pop up a job-selection menu.

I'd love to see a port of this for the DS. None of the versions of Lemmings that have been released since the originals have been worth playing. Which version is the PSP port based on? Or is it something new?

Btw, there *is* an OSS version of Lemmings... it's called Pingus (http://pingus.seul.org/welcome.html). I haven't tried it yet but the screenshots look nice.

#50445 - Chetic - Tue Aug 09, 2005 7:57 pm

You should have the map on the top screen together with the job selection, but make use of the LCD swapping thing.
That would in my opinion be a perfect solution.

I love Pingus, would be just as fun to play as a port of Lemmings (which would also be amazingly fun ^_^)
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GBAMP, Supercard CF, 512Mb Magic Key 3 and EZFA 256Mbit

#50456 - tepples - Tue Aug 09, 2005 10:11 pm

Lemmings was ported to the NES. PocketNES is being ported to the Nintendo DS.
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#50470 - headspin - Wed Aug 10, 2005 12:28 am

Lemmings was ported to the GBA by Zapf Bandit, but he never officially released it.
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#50476 - josath - Wed Aug 10, 2005 1:58 am

quick crappy mock up from some of the above suggestions:
[Images not permitted - Click here to view it]

The job selection buttons are on the bottom, but the amount of each is on the top in order to save space & give more room to the play area. Not sure what to do with the empty space on the top.

Other controls like speed / nuke all could be accessed through a menu (press start) or have a menu button on the touch screen somewhere

EDIT: The job select icons could probably be a bit smaller and still easy to click on i think

#50511 - Phantomus - Wed Aug 10, 2005 8:26 am

Hey,

I've got a reasonably working port of Lemmings for PocketPC, also using the original art. If you want, I can send you the code so you can have a jumpstart.

Drop me a line @ jacco@woedendgames.com if you're interested. I can also give you some details on legal things, as I was contacted by the original team and some lawyers. The team was very kind and interested.

- Jacco.

#50539 - ethoscapade - Wed Aug 10, 2005 3:50 pm

wow, i never imagined i'd hear such good news.

it'd be a hell of a first project for me, though.. i'm afraid i'd only waste the opportunity. let me see if i can get something basic running on the DS at all like i've been meaning to try for so long, and in the meantime, if anybody else thinks they can do a better job of it than i could.. well, i'd be relieved.

wonderful news, though. thanks.

#50540 - Chetic - Wed Aug 10, 2005 4:03 pm

tepples wrote:
Lemmings was ported to the NES. PocketNES is being ported to the Nintendo DS.

If I recall correctly the NES doesn't have two screens or even one touchscreen.
It wouldn't be nearly as fun, at all.
_________________
Packin':
Grey DS with FlashMe v7
1Gbit XG2T 2005 (Neoflash compatible)
GBAMP, Supercard CF, 512Mb Magic Key 3 and EZFA 256Mbit

#50601 - tepples - Thu Aug 11, 2005 12:46 am

Chetic wrote:
tepples wrote:
Lemmings was ported to the NES. PocketNES is being ported to the Nintendo DS.

If I recall correctly the NES doesn't have two screens or even one touchscreen.

No two screens? Put the status bar on the other. No touch screen? Extend the sprite follow hack to include memory locations for both x and y, and either press directions on the D-pad based on the displacement between the cursor sprite location and the touch location or modify the memory location directly.

It's all a question of effort vs. payoff: do you add a feature to an existing emulator, or do you write your own side-view RTS from scratch? The cursor movement hack code might prove useful for other NES games (such as Nobunaga's Ambition and other Koei simulations) as well as for Super NES games (such as for SimCity).
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#50611 - headspin - Thu Aug 11, 2005 2:50 am

Check out http://www.zapfbandit.com/ for the GBA port. I'm played the ROM and it's very nice.
_________________
Warhawk DS | Manic Miner: The Lost Levels | The Detective Game

#50831 - Spaceface - Sat Aug 13, 2005 6:09 pm

Phantomus wrote:
Hey,

I've got a reasonably working port of Lemmings for PocketPC, also using the original art. If you want, I can send you the code so you can have a jumpstart.

Drop me a line @ jacco@woedendgames.com if you're interested. I can also give you some details on legal things, as I was contacted by the original team and some lawyers. The team was very kind and interested.

- Jacco.
woedendgames? sounds like a connection with plek ;)

#50845 - bahnhof - Sat Aug 13, 2005 8:16 pm

Spaceface wrote:
Phantomus wrote:
Hey,

I've got a reasonably working port of Lemmings for PocketPC, also using the original art. If you want, I can send you the code so you can have a jumpstart.

Drop me a line @ jacco@woedendgames.com if you're interested. I can also give you some details on legal things, as I was contacted by the original team and some lawyers. The team was very kind and interested.

- Jacco.
woedendgames? sounds like a connection with plek ;)


That would be WEOST games

#50875 - tssf - Sun Aug 14, 2005 2:49 am

Oh, the reason why you'd probably never see a Lemmings port on DS officially is because Sony owns Psygnosis.

#50887 - Chetic - Sun Aug 14, 2005 6:44 am

tssf wrote:
Oh, the reason why you'd probably never see a Lemmings port on DS officially is because Sony owns Psygnosis.


So then surely someone will consider porting it, homebrew style
_________________
Packin':
Grey DS with FlashMe v7
1Gbit XG2T 2005 (Neoflash compatible)
GBAMP, Supercard CF, 512Mb Magic Key 3 and EZFA 256Mbit

#50888 - sgeos - Sun Aug 14, 2005 6:52 am

You are missing the time display, sir. Also, I think the # of jobs should be on the same screen as the job select even if you have to shrink the job icon to do it.

You could put an actions display on the top screen.
Quote:
Blocker->Bomber!
Lemming saved! (x6)
Walker -> Blocker.
Lemming drown! (x3)
Basher -> Miner.
Walker -> Basher.
Game Start

-Brendan

#50905 - tepples - Sun Aug 14, 2005 12:46 pm

tssf wrote:
Oh, the reason why you'd probably never see a Lemmings port on DS officially is because Sony owns Psygnosis.

Then why haven't I seen a port of Lemmings to the Sony CLI? handheld that's more official than, say, this?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#50914 - tssf - Sun Aug 14, 2005 3:02 pm

tepples wrote:
Then why haven't I seen a port of Lemmings to the Sony CLI? handheld that's more official than, say, this?


Perhaps they believe the game will only make money on the PSP.

EDIT: Fixed quote code

#50922 - tepples - Sun Aug 14, 2005 4:28 pm

Unlike the PSP, the CLI? has a touch screen, which seems necessary for such a side-view RTS.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#50947 - neonext - Sun Aug 14, 2005 8:08 pm

anyone remember king arthur's world for super nintendo? it was basically lemmings with swords and magic, and IMO the control scheme used with the standard controller worked well and was very easy to use . i think being able to use the stylus would be really cool, but i really dont see lacking one to be a reason to avoid putting the game on a mainstream system

#50957 - FluBBa - Sun Aug 14, 2005 9:48 pm

This version seem to work out quite well without a touchscreen.
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#51018 - MrD - Mon Aug 15, 2005 1:15 pm

I love lemmings. Y'all win a big prize for bringing this up. :) But I hope you're not planning on keeping the goofy Windows lemmings gfx, though! =P

How about using the stylus for scrolling the screen with a secondary non-map scrolly. Use the X and Y (or whatever takes yah fancy) for the Release Rate inc-dec, the (something else) for the task cycle buttons (and keep the dunnnnn sound effect!) but keep the jobs on the bottom screen, with their counts. If you redrew the brown panels with a new supersampled BGR magic-font widget, then you could get the job counts looking sharp (as opposed to my quick-draw resample here) :) Put some info about the level on the top screen... I'd keep the scrolling map at the top of the top screen because looking near the hinge is pretty uncomfortable. Bearing that in mind, it's probably better if the jobs go on the bottom of the bottom screen.

How's this take your fancy?
Tasks on bottom.

And then I hear on IRC about this mockup... damnit! Bah, humbug! http://www.dsnews.co.uk/uploads/lemmings_ds/lemmingsDS.jpg

That DS mockup lemmings has something that's weird: a minimap on the touchscreen... what happens if the lemmings start to walk up there? (Like 'Truce' in the 2-player mode) ._.

And speaking of two player mode... eh? EH? Nudge nudge, wink wink!
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#51042 - jojjy - Mon Aug 15, 2005 9:21 pm

tasks on bottom looks best, because it's more like the actual game.

If the minimap's on the top screen, then I guess the D-pad can be for quickly panning/moving the screen's line of sight. If it were on the touch screen, one could just touch a part of the minimap to change the view. The former sounds better.

Not sure if this was in the original, but there should be white dots on the minimap representing lemmings. Don't forget the + and - buttons for changing the lemmings' dropping rate. (or was it walking speed) I guess you could use X and Y like in the pictures, but that seems lame.

Why use the touch screen to scroll when you can use the d-pad?

#51070 - MrD - Tue Aug 16, 2005 2:32 am

Quote:
Why use the touch screen to scroll when you can use the d-pad?
Because you don't want to have to swap the pen between hands just to press the buttons, and a slider wouldn't take up much vertical space on the touchscreen?

Quote:
Not sure if this was in the original, but there should be white dots on the minimap representing lemmings. Don't forget the + and - buttons for changing the lemmings' dropping rate. (or was it walking speed) I guess you could use X and Y like in the pictures, but that seems lame.
Yes, there were little lights on the map for the lemmings positions... but I don't get what you mean about + and -... I'm referring to the actual DS buttons.
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#56766 - Zapf_Bandit - Tue Oct 11, 2005 9:33 am

I have coded a GBA version of Lemmings. It would not be too hard to port to the DS. It has full graphics, sound and music.

Check it out...

http://www.zapfbandit.com/gba.html

Zapf Bandit

#56774 - dovoto - Tue Oct 11, 2005 1:21 pm

So port it :)

And not having a DS is not an excuse!
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#56865 - tepples - Wed Oct 12, 2005 1:34 am

dovoto wrote:
And not having a DS is not an excuse!

Are you willing to set up a fund like mine?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#56882 - ethoscapade - Wed Oct 12, 2005 3:36 am

well, seeing as how the two of you have been responsible for probably the two best unofficial GBA ports...

why not DS ports?

#57051 - Zapf_Bandit - Thu Oct 13, 2005 9:49 am

Quote:
So port it :)

And not having a DS is not an excuse!


I have a DS and I have written a fair few games for it. Surely coders out there must know the feeling of finishing a game and NEVER wanting to see the code again... I hacked Lemmings up in a week in my patented "quick-n-dirty" style, it works well but I really don't want to go there again... It was only fun the first time around.

I might think about recoding lemmings when I can get the touchscreen to behave correctly.

If anyone wants a copy of the source, graphics, music and sounds ask nicely and I might give it to you ;-)

By the way Dovoto, thanks so much for your site, it taught me just about everything I know about GBA coding (I even bought one of your teeshirts). Also, congrats on the baby...

Zapf

#87857 - spinal_cord - Thu Jun 15, 2006 11:03 pm

Does anyone know where I can get this GBA lemmings from? the link seems broke.
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#87869 - Linkiboy - Fri Jun 16, 2006 3:18 am

http://www.closerapart.org/zapf/downloads/lemmings.zip

this?

#87894 - spinal_cord - Fri Jun 16, 2006 9:36 am

Linkiboy wrote:
http://www.closerapart.org/zapf/downloads/lemmings.zip

this?


nope, thats broke too :(
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#88389 - Kamjin - Mon Jun 19, 2006 6:25 am

tepples wrote:
Lemmings was ported to the NES. PocketNES is being ported to the Nintendo DS.


The SMS/GG versions are better graphically, and musically plus they play closer to the original amiga version, since you just click on the jobs vs the nes key combo.. this would make it easier to put touch screen code into drsms similar to scumm..

#88495 - josath - Mon Jun 19, 2006 8:11 pm

The gba lemmings website is back...but the download is no longer available it seems. perhaps he got a nastygram from the lemmings trademark holders?

#90256 - furrykef - Thu Jun 29, 2006 2:27 am

tepples split off a little discussion of Lemmings music. In short, I'd be happy to do music for a Lemmings project. The thread is here: http://forum.gbadev.org/viewtopic.php?t=10139 (post replies there rather than here)

#90275 - tepples - Thu Jun 29, 2006 5:32 am

josath wrote:
The gba lemmings website is back...but the download is no longer available it seems. perhaps he got a nastygram from the lemmings trademark holders?

Trademark owners are much easier to deal with than copyright or patent owners. For instance, if The Tetris Company cease-and-desists me for Tetanus On Drugs because "Tetanus" sounds confusingly similar, I already have a backup name "Lockjaw: The Overdose" that fits into the new project I'm developing on tetrisconcept.com forums.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#90292 - spinal_cord - Thu Jun 29, 2006 10:17 am

I'd love you have a go at a lemmings clone, but I currently dont know enough about the DS, perhaps in a few monthes when I get to grips with things.
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#92398 - 0bvious - Thu Jul 13, 2006 10:23 am

definitely my number one homebrew desire

hope someone manages it!