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DS development > DS_GBC not running with gbamp

#50612 - skabio - Thu Aug 11, 2005 3:16 am

Ethos just released his GBC emu and I was wonder if anyone was able to get it working with the gbamp. I'm able to make the .nds file but when I try to load it it just hangs at the neoflash splash screen. Anyone have any luck?

Edit:
Nevermind its working now

#50613 - ttabbal - Thu Aug 11, 2005 3:28 am

Where did you get the emu? I looked on Ethos' site and he only lists demos. Or is that what you are trying to play? The latest news item there is July, 21 2005.

#50615 - skabio - Thu Aug 11, 2005 3:37 am

I got it from the neoflash site forum. Its one of his entries to the contest they are running.

#50616 - hoagie - Thu Aug 11, 2005 3:42 am

link please

#50619 - Cbass182 - Thu Aug 11, 2005 3:57 am

That should work...if not just register to the neoflash forums and log in and get it...

http://www.neoflash.com/forum/index.php?action=dlattach;topic=602.0;attach=186

#50717 - IxthusTiger - Fri Aug 12, 2005 3:00 am

You can use

User: gambit
Pass: gumbo

to sign in.

www.bugmenot.com

#50726 - El Hobito - Fri Aug 12, 2005 11:01 am

im afraid the gbamp suffers with compatability issues with the arm7 his gbc test versions worked fine and also you will discover that the sms emu is also broken. I just hope the m3 might fix these issues

#50753 - Ethos - Fri Aug 12, 2005 6:27 pm

Well I believe it should work...except maybe the saving?

Also I am looking for a border design for my GBC emulator.

The graphic must be 256x192px, with a 160x144px box cut out of the center.

Please PM me with a design if you are interested.

Thanks!
_________________
Ethos' Homepage (Demos/NDS 3D Tutorial)

#50755 - ethoscapade - Fri Aug 12, 2005 6:45 pm

all the compo stuff seems to lock up at the splash screen with darkain's loader

#50757 - IxthusTiger - Fri Aug 12, 2005 6:59 pm

Check out http://kuwanger.malfunct.net/gallery/albums.php

My favorite is the Link's Awakening border.

#50762 - Ethos - Fri Aug 12, 2005 7:47 pm

Yup, nice...but...

not really useful since the borders are not stretchable (uniformly).
_________________
Ethos' Homepage (Demos/NDS 3D Tutorial)

#50764 - hoagie - Fri Aug 12, 2005 8:00 pm

hows the speed on most games. I put in Donkey kong (one of the greatest GB games ever) and it ran very slow.

#50771 - ethoscapade - Fri Aug 12, 2005 9:32 pm

while we're on the subject of borders, i'd still like to see a hardware scaling option, just out of curiosity