#51056 - Sebbo - Mon Aug 15, 2005 11:16 pm
thought it might be better to start a new topic than to go off topic
i changed over from NDS Dev Env to devkitPro just the other day, and since then pme2nds hasn't worked properly. i've tried deleting the re-extracting it with no luck still
about the only symptom i can give is that when i run in command prompt it returns
ERROR: Could not find AXXE signature.
any ideas?
#51067 - tepples - Tue Aug 16, 2005 1:25 am
There is a four-character "game code" for each title on the GBA. This needs to be in PassMe ROMs (*ds.gba) because flash cart writing software expects it there. Before FlashMe, the unofficial tools for Nintendo DS often generated "AXXE" as the game code, but FlashMe requires "PASS" so newer tools may generate this. Try using gbafix (included with devkitARM) to change the game code:
Code: |
gbafix kitten.nds.gba -cAXXE |
EDIT: Ignore all that. Go play Santa Claus Jr.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
Last edited by tepples on Tue Aug 16, 2005 8:43 pm; edited 1 time in total
#51083 - Sebbo - Tue Aug 16, 2005 6:26 am
thing is, pme2nds worked before i switched to devkitPro, and now it doesn't work at all, even on roms i managed to convert to .nds before making the switch. i'll give that a try when i get home tho
#51100 - Sebbo - Tue Aug 16, 2005 11:22 am
well, pme2nds now outputs a file that isn't 0KB in size, but the .nds files won't work on hardware for me still
any more ideas?
#51123 - josath - Tue Aug 16, 2005 4:09 pm
1. pme2nds has nothing to do with devkitpro
2. the 'PASS' is in the GBA header. 'AXXE' is in the nds header. It looks for AXXE to find the beginning of the nds file.
3. there are some homebrew that wont work in a multiloader or via wmb. in that case, even if it convertes to .nds, it wont work.
#51204 - Sebbo - Wed Aug 17, 2005 4:40 am
its just not working with roms that it worked with before, and i didn't think it would have anything to do with my switch
may try recompiling pme2nds since the source is included