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DS development > 3D texture generation problem

#51510 - czc - Sat Aug 20, 2005 9:29 pm

I need your help to figure out how to convert my 16x16 grayscale texture
[Images not permitted - Click here to view it].

I tried gfx2gba, it generate raw files or C arrays, a bitmap and a palette.

But i can't recognize my star texture in the array values, it should be all white in the center.

Hardware shows the same weirdness
[Images not permitted - Click here to view it].

In textured quad 3D example, the author doesn't seem to use palette, how did he generate it ?

If you know how to convert textures please contact me.[/img]

#52318 - delfare - Mon Aug 29, 2005 6:05 pm

up
I want also to know it
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