#52946 - cybereality - Sun Sep 04, 2005 10:26 pm
I had an idea of how to use Macromedia Flash as a NintendoDS devlopment frontend. Basically it would be a Flash extension which would export the flash movie into a NDS file. This means you can design the game on the PC and also test on the PC without needing the actual hardware. When your finished testing you can export to NDS/GBA and load onto a flash cart. I think this would save a lot of time, and may open up the community to actionscript coders.
I got the idea from the workflow on a game I'm working on. I needed to populate a large array for collision detection. I started to map out the points manually in photoshop, but this became tedious. So I loaded the background into flash and wrote a quick script that would print out the X/Y values of these collision boxes I set up. It saved me a shitload of time. Plus when I had to tweak some of the boxes, it was no problem. If there were some kind of exporter or flash extension that would do this automagically, it would be awesome. It would need to have some sort of actionscript -> c++ converter. It could then connect on the backend to the compiler and ndstool or whatever to create the NDS file.
Not only would this be a great rapid prototyping tool, but it would open the floodgates to DS ports of existing flash content. There are many amatuer flash game developers that couldn't be fucked to learn c++, but would jump at the oppurtunity to make a DS game in flash. I have a good feeling about this.
Any other flash developers here want to see this happen?
// cybereality
I got the idea from the workflow on a game I'm working on. I needed to populate a large array for collision detection. I started to map out the points manually in photoshop, but this became tedious. So I loaded the background into flash and wrote a quick script that would print out the X/Y values of these collision boxes I set up. It saved me a shitload of time. Plus when I had to tweak some of the boxes, it was no problem. If there were some kind of exporter or flash extension that would do this automagically, it would be awesome. It would need to have some sort of actionscript -> c++ converter. It could then connect on the backend to the compiler and ndstool or whatever to create the NDS file.
Not only would this be a great rapid prototyping tool, but it would open the floodgates to DS ports of existing flash content. There are many amatuer flash game developers that couldn't be fucked to learn c++, but would jump at the oppurtunity to make a DS game in flash. I have a good feeling about this.
Any other flash developers here want to see this happen?
// cybereality