gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

DS development > DS Menu Clone for the GBAMP

#53587 - CubeGuy - Fri Sep 09, 2005 3:50 pm

I am currently looking for programmers to help me with a project of mine.

My goal is to create a user interface for the GBAMP that looks and acts very close to the original DS menu. I have recreated virtually all of the sprites for the menu pixel-by-pixel, however my coding ability is somewhat limited. I have detailed maps of what each menu option should do, how files could be layed out to make it customizable for the user, and timing and speeds for all of the menu animations.

If anyone is interested even in the slightest bit, contact me and I can elaborate much further.

Here is an old test image I had used for my moonshell background. It is rather messy, but the new sprites I have are much cleaner.
http://img.photobucket.com/albums/v102/CubeGuy/desktop.jpg

AIM and YIM: CubeGuy365
MSN and E-mail: CubeGuySPAMBOTBLOCKER@att.SPAMBOTBLOCKERnet (remove "SPAMBOTBLOCKER" of course