#54095 - Onori - Thu Sep 15, 2005 5:14 pm
Hi,
I've some problem with BG, I try to make a 64x64 BG using the flag BG_64x64 in BG0_CR (or BG1_CR)
but it doesn't change anything on screen :/ it's exactly like if I had a 32x32 map
I'm missing something ?
#54129 - tepples - Thu Sep 15, 2005 6:53 pm
In text backgrounds (mode 0 bg0-3, mode 1 bg0-1), a 64x64 tile map is arranged as four 32x32 tile maps, one in each quadrant. They were arranged the same way on the NES and Super NES. Try loading four 32x32 tile maps to consecutive Screen Base Blocks and then setting the scroll registers.
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#54188 - Onori - Fri Sep 16, 2005 9:52 am
thanks ! :)
#54189 - Onori - Fri Sep 16, 2005 10:06 am
mmh, seems that there is a mistake: BG_32x64 and BG_64x32 are inverted
I've the latest devkitpro version.
#54212 - natrium42 - Fri Sep 16, 2005 6:45 pm
Onori wrote: |
mmh, seems that there is a mistake: BG_32x64 and BG_64x32 are inverted
I've the latest devkitpro version. |
It's rows and columns.
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#54442 - Onori - Mon Sep 19, 2005 3:41 pm
I've another problem, I try to make a 64x64 map from a bitmap, but I can't find any tool that support 64x64 :/
I tried darkfader bmp2map but there is more than 256 tiles and the ouput is unsigned char
I tried a lots of other converter and everytime I get wrong map. does anybody have a tool to do this ?
EDIT: ok, my bmp was RLE compressed and the converter didn't like that.