#58686 - Webez - Tue Oct 25, 2005 11:29 am
Hi.
I have just began my final year university project (a tactic-rpg for ds) and I have a lot of questions. Hope some of them can be resolved.
1. What are the benefits of using display lists in ds? I know that in opengl it is a faster way of rendering vertex because they are precompiled. Is it the same here? Are they also static?
2. Right now I am using a flashcart for programming so gbfs seems the only way of accessing files without merging them with code (.bin). So I have three alternatives
a. Continue using flashcart with gbfs
b. Wait for an update in libnds which allows me file access
c. Buy another device which can access files like fat
What do you recommend?
3. The game is going to have 3D in the upper screen and 2D in the other. The problem is that as far as I can see, only the primary screen can be in 3D mode or frame buffer mode. And the problem is that I want to use in the subscreen the stylus to paint (so I thought frame buffer would be the best mode for this but it can't be used in the subscreen).Any solutions?
4. The scenario will be in 3D (like 32 bits tacticsrpg) but I don't know what to do with characters. I was considering doing them in 3D instead of 2D but isn't it going to be a problem for? I think so beacuse in a tactic-rpg are a lot of characters in screen at the same time and animations can also be a problem.
It is going to be a log termn project (until may) so I hope you can help me during this time. Thanks
PD: Sorry if my poor english bothers someone.
I have just began my final year university project (a tactic-rpg for ds) and I have a lot of questions. Hope some of them can be resolved.
1. What are the benefits of using display lists in ds? I know that in opengl it is a faster way of rendering vertex because they are precompiled. Is it the same here? Are they also static?
2. Right now I am using a flashcart for programming so gbfs seems the only way of accessing files without merging them with code (.bin). So I have three alternatives
a. Continue using flashcart with gbfs
b. Wait for an update in libnds which allows me file access
c. Buy another device which can access files like fat
What do you recommend?
3. The game is going to have 3D in the upper screen and 2D in the other. The problem is that as far as I can see, only the primary screen can be in 3D mode or frame buffer mode. And the problem is that I want to use in the subscreen the stylus to paint (so I thought frame buffer would be the best mode for this but it can't be used in the subscreen).Any solutions?
4. The scenario will be in 3D (like 32 bits tacticsrpg) but I don't know what to do with characters. I was considering doing them in 3D instead of 2D but isn't it going to be a problem for? I think so beacuse in a tactic-rpg are a lot of characters in screen at the same time and animations can also be a problem.
It is going to be a log termn project (until may) so I hope you can help me during this time. Thanks
PD: Sorry if my poor english bothers someone.