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DS development > Now that the wifi registers are mapped...

#59408 - hoagie - Tue Nov 01, 2005 5:17 pm

has anyone begun implementing them into their code?

Just curious to what we can expect. If we can just get some two player games, id be hyped. like battleship for instance

#59414 - mike260 - Tue Nov 01, 2005 6:22 pm

hoagie wrote:
has anyone begun implementing them into their code?

Just curious to what we can expect. If we can just get some two player games, id be hyped. like battleship for instance


I've started working LAN-only netplay code into the PC build of the engine I'm working on; hopefully the dswifi API will be sufficiently socket-like for the DS version to reuse the same code.
It'll be at least a couple of months before I've done any actual games with it though (as opposed to prototypes).
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