#60684 - Xgame - Sun Nov 13, 2005 6:33 pm
Hi, i am developming a Fps for ds using libnd+opengl.
for move camera i use gluLookAt; but i don' t now how import a 3d model as map. I need collision and calculated height.
I have some .bsp map(quake 3).
can i' ll use it?
#60693 - SevenString - Sun Nov 13, 2005 11:27 pm
On the DS, I know of no common way to "get there from here". A lot of people, including me, are rolling their own tools.
There are some conversion utils that will get various file formats into 3d text-based geometry files or .c code for later interpretation by your DS application. Look at the libnds examples, epsecially the one that uses GBFS and an external "world.txt" file. It's a very simple example of a way to get some data rendered on the DS.
Personally, what I've done is to create a Softimage:XSI script to export objects into a file format that my DS code can read and understand, including stuff like materials, animation, etc.
There's a lot of other stuff that I've done involving scripting, abstracting scene "actors" from the objects, and so forth. However, I don't think there is anything like a free "level editor" or similar around the homebrew DS scene.
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#60767 - Xgame - Mon Nov 14, 2005 5:24 pm
ok, but how to convert a model in those format?
and how to use collision?
maybe i must calcoulate point for point evry collision place?