#61009 - ProblemBaby - Wed Nov 16, 2005 6:50 pm
Hello
Iam new to nds but ive coded gba for a while and since nds is quite different Ive to ask some questions, it will probably more:), but I will stick to this for now!
1. as far as Ive understood the arm7 is only used for things like wifi, touchscreen, sound etc.. not the actual game, is it correct? or is it often you have parallel game loops where arm7 updates the player, arm9 update the enemies etc...?
2. Iam such that I want to do everything myself and fully understand it. Ive only found one tutorial and that one is using ndslib, is there any tutorial out there that takes evrything from scratch? Iam just looking for some basics.
3. I read at the compo rules, that the standard makefiles makes the binary contains debug info or something like that, which flag tells it to do that, or what flag should be added to not add it?
Thanks in advance!
Iam new to nds but ive coded gba for a while and since nds is quite different Ive to ask some questions, it will probably more:), but I will stick to this for now!
1. as far as Ive understood the arm7 is only used for things like wifi, touchscreen, sound etc.. not the actual game, is it correct? or is it often you have parallel game loops where arm7 updates the player, arm9 update the enemies etc...?
2. Iam such that I want to do everything myself and fully understand it. Ive only found one tutorial and that one is using ndslib, is there any tutorial out there that takes evrything from scratch? Iam just looking for some basics.
3. I read at the compo rules, that the standard makefiles makes the binary contains debug info or something like that, which flag tells it to do that, or what flag should be added to not add it?
Thanks in advance!